A lot of my issues with P2 are not going to be touched by the remaster. I still find it needlessly complex and was unfun to play
A lot of my issues with P2 are not going to be touched by the remaster. I still find it needlessly complex and was unfun to play
Pre-covid I think this would have been a big deal, but post I feel like there has been a wind change. Youngsters more comfortable with tech and many soon will have never known physical books and minis...I have noticed that there is a bit of a divide beginning to occur in the hobby.
A lot of PF2's public proponents play via VTT - where a lot of the complexity is offloaded by automation from the players and GM.
I wonder how much this will begin to impact the hobby as you could have entire subsets of an RPG's player base that is used to having all the rules-complexity handled by automation via a VTT, vs. those that still play over a table with paper sheets and dice...
I have noticed that there is a bit of a divide beginning to occur in the hobby.
A lot of PF2's public proponents play via VTT - where a lot of the complexity is offloaded by automation from the players and GM.
I wonder how much this will begin to impact the hobby as you could have entire subsets of an RPG's player base that is used to having all the rules-complexity handled by automation via a VTT, vs. those that still play over a table with paper sheets and dice...
Foundry does automate a fair amount, but I've found enough edge cases where I'm glad I took the time to learn the game so when it doesn't calculate something right, I can fix the mistake. It happens at least once a session it seems like.Just as a side note, while our GM uses a VTT with automation, and I run entirely through VTT these days, other than a dice roller I don't use any automation and I still don't consider PF2e excessively complex (to the degree I do its just my general gripe with overly exception based design).