True. I often have mud-stained glasses about the hobby. That said, in 5e terms, I've been excited about Level Up, Flee Mortals, the Historica Arcanum line by Metis Creative (City of Crescent, Empire of the Silk Road), and the pending delivery of OAR The Dark Tower.I really do think you’ve become so soured on things that you’re not even bothering to consider things reasonably. Like the opposite of rose-tinted spectacles. That your call but it reflects more on you than any of these projects.
I'm just going off the SlyFlourish review. And I don't have a basis in Planescape at all - I was either homebrew or Ravenloft in 2E.I’m really enjoying Planescape. It has tons of content. Wonderful to see a product like Planescape be produced for us oldies. No wonder we don’t see Darksun or Birthright with this kind of attitude. Rpg books are cheap - very cheap for what you get. Really get annoyed seeing people claim they’re over-priced.
I don't think we'll see Dark Sun because WotC has said as much. But if WotC is reading my complaints online, I hope that's not a factor.
It's based on the original production of the product, not necessarily Amazon's fault. But even if the printing was perfect, I still wouldn't want it. The Deck of Many Things is too disruptive to introduce to a campaign. I've never seen it go well.Deck arrived damaged? This is the first time I’ve seen someone genuinely describe their opinion of the content of a book based on how Amazon handled it. Come on Dude.
I've perused both from my local library. Candlekeep seemed like "go to a site - have one encounter, and that's basically it." Very shallow adventures. Sort of like the Dungeon Magazine Side Treks - maybe 1-2 hours of play. Not bad for a periodical, but not the thing I want in a hardcover.@Hussar has just described how great they found Candlekeep and how the adventures kept their players enagaged for ages. Why does having a variety of writers make the adventures bad? Weren’t you saying how Dungeon Magazine used to be brilliant? I’m certainly going to check it out after being put off by all the drama about the Bullywug episode.
You’ve missed out Golden Vault from your list, that is really interesting, original and well written. With adventures length about double that of Candlekeep.
Golden Vault was sort of the opposite problem. The adventures were too complex and convoluted for their "drop in" value for an ongoing campaign. But, you know, not enough detail for a lengthy adventure. I don't want to plan out all the in-and-outs of a heist that's designed to last 1-2 sessions, read up on the positions of guards, motivations of NPCs, have the players puzzle and pull out their hair for something like that.
For me...
30ish pages - good, if it's something I can work with easily (site-based adventures).
5ish pages - not great. I can throw together a monster lair on my own.
I don't think a variety of authors is always bad. Yawning Portal, for example, is a pretty solid product (because the individual adventures are good) - however the overarching story and editing to tie them together is almost non-existent. And that's my problem with multiple authors. The editorial team at WotC has dropped the ball too many times (Frostmaiden) where adventures are just random encounter zones stitched together with the faintest idea of logic or theme. And when I get a 200+ page adventure that I plan to run for 6 months or more, I don't want a "monster of the week" format.