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D&D (2024) Speculation Welcome: What's Next for D&D?

Remathilis

Legend
I haven't gotten excited for an official WotC 5e product in years. This is what I've heard of each of them ...
  • Spelljammer ("incomplete and inadequate")
  • Deck of Many Things ("derail your campaign with a luxury box that has a 50/50 chance of arriving damaged - great for lulz")
  • Tyranny of Dragons ("re-purchase the railroad site-seeing tour of the Realms")
  • Wild Beyond the Witchlight ("get through the entire adventure without combat")
  • Call of the Netherdeep ("play second-fiddle to Matt Mercer's NPCs - who can beat the adventure for you"
  • Candlekeep and Radiant Citadel ("here's a bunch of one-shots that were written by random freelancers")
  • Fizban's and Bigby's ("monster books about the literal most boring monsters in the game")
  • Monsters of the Multiverse ("re-purchase the monster books you've already got")
  • Planescape ("overpriced box filled with cardboard and not content")
For all my other complaints about 5e as a system, WotC's products specifically are either low quality or don't interest me (or sometimes both). And this isn't just "the last few releases" it's for the past several years.
Call out on ToD and WbWL.

Tyranny is a 2014 product that condensed two books into one. Any complaints about it take you back to 2014.

Witchlight CAN be completed without mandatory combat. You can easily fight things if you want and the challenges are there, but major NPCs and monsters have goals and motivations other than being hp sacks and can be negotiated with if you opt.

You're free to like what you want, but these two sounded like complaints for the sake of complaining.
 

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Retreater

Legend
Tyranny is a 2014 product that condensed two books into one. Any complaints about it take you back to 2014.
A mistake made in the first published adventure of the game in 2014 is a mistake made in 2014. A reprint after 8 years of development in 2022 is a second (worse) mistake in 2022. (Honestly, that adventure was so bad that I've avoided purchasing any other adventures from Kobold Press [though I think I've gotten a few of them in a PDF bundle - and so far, my feelings have been justified].)

Witchlight CAN be completed without mandatory combat. You can easily fight things if you want and the challenges are there, but major NPCs and monsters have goals and motivations other than being hp sacks and can be negotiated with if you opt.
Hey, it just sounds terrible to me. Not saying anyone's wrong for liking it. Part of it is the promotion of peaceful resolutions, part of it is the faerie theme, part of it is the official description of it as "an enchanting, frolicsome adventure." I don't like frolicking mixed in my adventure.
 

Remathilis

Legend
Hey, it just sounds terrible to me. Not saying anyone's wrong for liking it. Part of it is the promotion of peaceful resolutions, part of it is the faerie theme, part of it is the official description of it as "an enchanting, frolicsome adventure." I don't like frolicking mixed in my adventure.

You are allowed to like what you want, but I was just pointing out Witchlight isn't a kumbiya adventure of flower picking. They tried to give a little more depth than "these monsters fight to the death" a frequent problem in many modules (WotC and otherwise).
 

Yaarel

He-Mage
I haven't gotten excited for an official WotC 5e product in years. This is what I've heard of each of them ...
  • Spelljammer ("incomplete and inadequate")
  • Deck of Many Things ("derail your campaign with a luxury box that has a 50/50 chance of arriving damaged - great for lulz")
  • Tyranny of Dragons ("re-purchase the railroad site-seeing tour of the Realms")
  • Wild Beyond the Witchlight ("get through the entire adventure without combat")
  • Call of the Netherdeep ("play second-fiddle to Matt Mercer's NPCs - who can beat the adventure for you"
  • Candlekeep and Radiant Citadel ("here's a bunch of one-shots that were written by random freelancers")
  • Fizban's and Bigby's ("monster books about the literal most boring monsters in the game")
  • Monsters of the Multiverse ("re-purchase the monster books you've already got")
  • Planescape ("overpriced box filled with cardboard and not content")
For all my other complaints about 5e as a system, WotC's products specifically are either low quality or don't interest me (or sometimes both). And this isn't just "the last few releases" it's for the past several years.
Fair enough.

Tho, I consider the Deck of Many Things to be "merch", like the D&D Cookbook, rather than a game rules supplement. So I wouldnt include it in this list.


Monsters of the Multiverse is useful, and I refer to it often. Probably 2024 will look more like it.

Candlekeep has a good reputation. Radiant Citadel is solid, and its focus on the Deep Ether is important for my campaign. It has the "absence of whites" problem − but − it is intended to include and be included by an ongoing campaign. It is a useful resource to get a feel for different cultures. One shots are great. They fill in gaps, and it is easy to modify them to make them feel more like part of the ongoing campaign.

Witchlight is fun, there was plenty of combat encounters − instigated by players.

I got Planescape recently, and havent read thru it yet.

I love much of Spelljammer. I like using the Astral Plane and its "dominions" for mindscapes. But the part of Spelljammer that is horrific is its adventure that forces players to commit genocide. I cannot believe this is a WotC product. That required the creation of a completely different ending. Plus, there was the US-historically-racist representation of the Hadozee, which in the context of recent events was especially appalling. That required a complete rewrite and careful selection of images. And when I was consulting the Spelljammer fan sites to find out who the Hadozees were, those fan site narratives were even more appalling, the 5e Spelljammer seemed like a cleanup in comparison.

I like Fizban, and refer to it when creating adventures. I love the psionic Gem Dragons.

Bigbys was offputting because it is an unhelpful incorrect stereotypical presentation of Norsesque culture. Heh, there is even a palpable sense that Bigby the "presenter" is culturally appropriating and misrepresenting Scandinavia.
 
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M.L. Martin

Adventurer
Depends on whether WotC's secret master decides to pull the rug out from under them or start demanding more explicit shows of fealty.

We'll see how front and center Asmodeus is in 5.?E. :)
 

TheSword

Legend
I haven't gotten excited for an official WotC 5e product in years. This is what I've heard of each of them ...
  • Spelljammer ("incomplete and inadequate")
  • Deck of Many Things ("derail your campaign with a luxury box that has a 50/50 chance of arriving damaged - great for lulz")
  • Tyranny of Dragons ("re-purchase the railroad site-seeing tour of the Realms")
  • Wild Beyond the Witchlight ("get through the entire adventure without combat")
  • Call of the Netherdeep ("play second-fiddle to Matt Mercer's NPCs - who can beat the adventure for you"
  • Candlekeep and Radiant Citadel ("here's a bunch of one-shots that were written by random freelancers")
  • Fizban's and Bigby's ("monster books about the literal most boring monsters in the game")
  • Monsters of the Multiverse ("re-purchase the monster books you've already got")
  • Planescape ("overpriced box filled with cardboard and not content")
For all my other complaints about 5e as a system, WotC's products specifically are either low quality or don't interest me (or sometimes both). And this isn't just "the last few releases" it's for the past several years.
I really do think you’ve become so soured on things that you’re not even bothering to consider things reasonably. Like the opposite of rose-tinted spectacles. That your call but it reflects more on you than any of these projects.

I’m really enjoying Planescape. It has tons of content. Wonderful to see a product like Planescape be produced for us oldies. No wonder we don’t see Darksun or Birthright with this kind of attitude. Rpg books are cheap - very cheap for what you get. Really get annoyed seeing people claim they’re over-priced.

Monsters of the Multiverse creatures are far more interesting. Love that this is how they’re progressing forward. Looking forward to seeing the Anniversary MM.

Deck arrived damaged? This is the first time I’ve seen someone genuinely describe their opinion of the content of a book based on how Amazon handled it. Come on Dude.

@Hussar has just described how great they found Candlekeep and how the adventures kept their players enagaged for ages. Why does having a variety of writers make the adventures bad? Weren’t you saying how Dungeon Magazine used to be brilliant? I’m certainly going to check it out after being put off by all the drama about the Bullywug episode.

You’ve missed out Golden Vault from your list, that is really interesting, original and well written. With adventures length about double that of Candlekeep.

I totally get that you’re into a D&D funk, and have been for a while. The impression I’ve always got is that your players are really hard work and give you the run around. Sometimes you’ve got to see the positive though. Not everyone has groups as difficult as you do and D&D shouldn’t have to publish things to solve that level of disfunction. It’s an unrealizable standard.

Good luck finding an alternative product line that can do what you need it to, consistently, year on year. Let us know how it works out.
 

cranberry

Adventurer
Stating the obvious, but WoTC will continue to push for an online only environment (with books slowly fading away, or becoming a novelty/collectible.)

They will aggressively increase micro transactions beyond costumes for your avatar. Pay to play/win is definitely on the table.

"Your 1st level fighter deserves a +5 sword. Get one for only $129.99, and show those giant rats who's boss"
 

TheSword

Legend
Stating the obvious, but WoTC will continue to push for an online only environment (with books slowly fading away, or becoming a novelty/collectible.)

They will aggressively increase micro transactions beyond costumes for your avatar. Pay to play/win is definitely on the table.

"Your 1st level fighter deserves a +5 sword. Get one for only $129.99, and show those giant rats who's boss"
Maybe by 2090 but I’ll be dead by then.

Just out of interest. Is there anything in the world you’ve seen to suggest that books are going to disappear? Cuz Kindle has been around for 15 years and we still buy billions of print books a year. With print book sales increasing in 2023.

Nothing I’ve seen would make me think you won’t be able to pop into your FLGS/Waterstones and buy a hardcover PHB in 20 years.

I also think the micro transactions discussion is scaremongering. Nobody gets on their high horse about paying $5 for a set of Devin Night Tokens. WotC is just an easy target.
 

OB1

Jedi Master
My prediction for the next 10 years is that D&D will continue to be the dominant Medieval/Renaissance Fantasy role playing system as a new generation starts playing the game, but that a smart company will use the 5e CC license to create a Sci-Fantasy (Final Fantasy, Phantasy Star, Star Wars feel) system that will rapidly grow in popularity and secure a significant chunk of the TTRPG market share away from D&D (probably growing the entire TTRPG space in the process). Sci-Fantasy is more popular in video games than Medieval/Renaissance Fantasy, and has a market that is underserved because of the focus on the later.
 


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