pukunui
Legend
That's true. That's actually why I'm not a fan of Introcaso or Haeck's design work. I have not been impressed with their solo work from the DMs Guild and elsewhere. They were also the leads, along with Perkins, on Dragon Heist, which I regard as the worst 5e adventure.But as has long been the case in RPGs, authors are often given an assignment and must work within it and the company can hack it up or make them change it after they submit it.
Have those two self published anything? That's probably a better " pure " view of there vision.
P&B is by no means the worst. I'd probably rate it higher than Descent into Avernus even, which suffers from being a dreary slog that was clearly written by too many people. All these adventures, even Dragon Heist, are playable ... but they require the DM to do a lot of work to make them shine. I just wish WotC's designers would do more of that work for us so these big multi-level adventures were easier to run.
Well, you've certainly got a funny way of going about it then! To me, it seemed like I had triggered you into righteously defending the honor of game designers everywhere.Funny, that's what I was trying to say!
Not according to D&D Beyond! (See the bit I quoted above.)Bit of a misunderstanding here: this module is being offered as an option to explain why the PCs are connected to Vecna and chosen by the Wish Spell at the start of the big campaign. Nit as part of the end.
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