Jahydin
Hero
Awesome! I certainly will.Talking about Justin as a person is off topic for this thread, so if there’s something good from his book, I see no reason not to share it (especially if it builds or expands upon what he’s posted on his site).
I'm only half way done, but picked it up again, so will update as I go.
One of the first things I picked up on that he teaches (that took me a long time to realize) was the best games are ran somewhere between the "completely neutral arbiter" and "obnoxious cheerleader" DM style. That is, when players ask for something, always try to discern intent and help them out when it makes sense. Also, be generous with information if it makes for more interesting decisions.
A quick made up example of mine:
PCs come to a magically locked door...
PC: "I pick the lock on the door."
*DM lets player roll even though it doesn't matter. Begins talking as soon as the die is rolled though..."
DM: "You quickly realize the craftsmanship is beyond your capabilities. You can only guess some sort of magic is at play here."
Brief pause to see if the group remembers the riddle that was given out earlier.
DM: "As you discuss the situation, you seem to recall that riddle you paid the drunk to hear might be a clue..."
PC: "Oh yeah, the stars and moon one... I drew it out here somewhere...
Anyways, quick example to show a couple times the DM could just have said, "You fail.", or just stared at them waiting for them to come up with the solution. Getting the players to the part where they solve your cool puzzle is the "fun part", so nudging them in the right direction to get them there is fine. Also, if they figured it out before your hint, even better, reward them!
Alexander seems to get what makes D&D (especially 5E) fun and I think it's great it's all packed in this one book.