Voadam
Legend
All I ever wanted was to play a small-sized species that I find physically attractive without a head (halfling) or nose (gnome) the size of the Grand Canyon. Fairy loyalist, even if they had no mechanical bonuses.
All I ever wanted was to play a small-sized species that I find physically attractive without a head (halfling) or nose (gnome) the size of the Grand Canyon. Fairy loyalist, even if they had no mechanical bonuses.
Isn't Kids on Bikes a more narrative game than D&D anyway?People who care more about the story would pick the same race regardless. Optimizers would complain about lack of mechanical benefits, then they’d pick something that used to be mechanically “bad” for the novelty.
My point is, published adventures generally don't care what the PCs are in any way beyond character level. A homebrew GM at least might.But, homebrew isn't what leads to heritage mattering. GMs leaning into heritage mattering is what makes heritage matter.
If the GM doesn't care to make heritage matter, their homebrew will be heritage-blind. If the GM does care to make heritage matter, running a published adventure is not a barrier to making it matter in play.
I respect you so much that I prioritize eye contact with you over my own safety and wellbeing, though in full disclosure, I am holding my breath.
Could be, I read the 12 page rules handout the DM prepared for our D&D themed version and not the actual core book.Isn't Kids on Bikes a more narrative game than D&D anyway?
Human. And I'd push hard for limiting all PCs to Human.Let's say you sit down to play D&D, and the DM has introduced a house rule... There are no mechanical differences between the species. Whether you choose to play an Elf, a Human, or a Tortle, you gain no mechanical benefits. (Let's ignore flying races for right now and say this DM has come up with a way to boost character stats and powers in another way.)
What species would you play?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.