CreamCloud0
One day, I hope to actually play DnD.
eh, personally i'd rather species have distinctive abilities that make them actually play differently and accept that some people will be picking their species on their mechanics rather than species being a mechanically meaningless character skin that people pick for aesthetics mostly, you can ask you elven great-great-great-great-great-grandfather for help with things both ways but if i can forget for 98% of play that my elf is an elf because theres no rules that implement their elf-ness that's an issue IMO.Races would be definitely more distinctive with feats like that, but wouldn't "cool" actions like this push even more players choosing race for powers and not for their story? I truly am more of a fan of "roleplaying" feats that connect story with gameplay in that regard. An elven fighter should not feel that differently than a dwarven fighter in gameplay, but they should feel different connection to the world and story and context. If you choose an elve not because they can teleport, but because they can ask there great-great-great-great-great-grandfather for help who still lives in the undying court. (Just a maybe not so great example I thought in the moment)
I do want the play experience of an elven fighter to feel different from a dwarven one from a halfling one because these species have different strengths.
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