AnotherGuy
Hero
Not enough imagination in design...IMOThat almost never works in making an fantasy RPG you can sell.
Hence why you rarely see it
Not enough imagination in design...IMOThat almost never works in making an fantasy RPG you can sell.
Hence why you rarely see it
More it's impossible to balance without cutting a bunch of ideas that your customers will want.Not enough imagination in design...IMO
See aboveIn the base game I agree, but classes should be made with it in mind,
then for PHB2 or something you can give out "classless" class for everyone to build their adventurer as they see fit.
Classes could be just suggested feat kits for newcomers to the game or for someone that does not want to spend a lot of time in making a character.
Heh. There are only Four Abilities.Typically, when people name the traditional D&D or fantasy classes, there are 4:
The Fighter
The Rogue/Thief
The Cleric/Priest
The Wizard/Mage/MagicUser
But D&D the game historical and currently uses 6 Ability scores.
But it doesn't line up. 6 scores but 4 types of characters. And every D&D edition and most D&D adjacent games does this this. 6 but 4. Te Not many games have 6 classe,each wih a different primary or prime ability score.
So just for fun.
If you were going to make your own D&Dspace game for sale and were forced to not only have 6 classes and each tied to a different ability score: What's your Six?
You can choose for flavor or setting reasons for just that game.
You can choose for mechanical reasons for a type of play.
You can choose for combat role, exploration role, or social role reasons because that's your thing
You can choose for personal reason because you hate bards.
What is your Six Classes?
STRENGTH:
DEXTERITY:
CONSTITUTION:
INTELLIGENCE:
WISDOM:
CHARISMA:
Then discuss each other's choices. How you would change them from traditional or current interpretations? Your difficulty in choosing your six. How you fill the one you cant narrow down. Whichedition or game would be your base? Have Fun.
As usual, I wont taint your thoughts with my picks until you've got a chance ta ponder.
You could just include template character builds and call them “classes.”That almost never works in making an fantasy RPG you can sell.
Hence why you rarely see it
I don't think you get it.You could just include template character builds and call them “classes.”
every ability in 5E can be reworked to be worth feat or half-feat. It's really not that hard.More it's impossible to balance without cutting a bunch of ideas that your customers will want.
You'll end up with a product only a niche audience wants and struggle to make your money back.
See above
Con is so useful that the best thing would be is to delete it from the game.The four classic classes cover Strength (fighter), Dexterity (rogue/thief), Intelligence (wizard), and Wisdom (cleric). Constitution and Charisma are the odd ones out when it comes to ability scores.
Bard as a fifth class based on Charisma would work for me, given the requirement to have six Single-Ability-Dependent classes, but Constitution is a problem because of how it's useful to everyone. I can't think of any one particular class that wouldn't be a stretch and a bad fit as a Constitution-based class. Monk, maybe? Or henchman, follower, or everyman adventurer? I'm not happy with any of those, but I suppose I'd be least unhappy with Monk, as class based on bodily discipline.
I didn't said it can't be done.every ability in 5E can be reworked to be worth feat or half-feat. It's really not that hard.
You mean Shaolin Monk ?The four classic classes cover Strength (fighter), Dexterity (rogue/thief), Intelligence (wizard), and Wisdom (cleric). Constitution and Charisma are the odd ones out when it comes to ability scores.
Bard as a fifth class based on Charisma would work for me, given the requirement to have six Single-Ability-Dependent classes, but Constitution is a problem because of how it's useful to everyone. I can't think of any one particular class that wouldn't be a stretch and a bad fit as a Constitution-based class. Monk, maybe? Or henchman, follower, or everyman adventurer? I'm not happy with any of those, but I suppose I'd be least unhappy with Monk, as class based on bodily discipline.