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This recently came up at a Dungeon Delve last night. The feat Dwarven Weapon Training says "You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers."
I had been looking at the Adventurer's Vault items on the D&DI compendium, and thought the Craghammer looked pretty cool...
Plus you must have missed where the barb gets at least 3w for almost every power. when I read through the powers I was blown away at how much the barb would be able to dish out in a single encounter, made all the better with a choice rage. It also breaks from the "Striker" mold of that extra...
ah, I hadn't noticed the "this ability lasts until the start of your turn" bit. that's much less helpful. Abrupt Jaunt does look nice, but I'm working on a Necromancer, so it doesn't quite fit, but thanks. I'd hope my allies would be smart enough to capitalize on a crippled enemy, but...
Is it worth giving up your familiar for a spell-like ability? specifically the necromancer (the char i'm working on) ability of Cursed Glance? I don't usually play spellcasters, so I don't know if the familiars are any good anyway. What do you think?