Where are you that you can get sourdough loves for $2.20? That would run around $5.75 around here. (Columbus OH). $2.20 is in the price range for the most generic, softest, mass-produced sliced sandwich bread of the sort that no medieval had access to and no one living in Europe would eat...
Yes, I'm aware. D&D has always assumed that precious metals are relatively abundant, occurring in large coins that suitably fill up vast chests that looks impressive in pictures and movies.
My take is that the intention was that the "silver piece" was meant in the system to be a day's wages...
They aren't really, but I do think it is interesting that you think that they are.
It's the exact opposite of the system you used. I'm shocked you can't see that.
The Star Wars rules tie each moment very specifically to the details of the fiction. Namely, how difficult is this terrain...
That would be one way to do it, but only if the relative abundance of precious metals was exactly the same between the two settings. Using wages is a more reliable guide. If we assume a daily wage is 1 s.p., and the daily wage in the 15th century was 3 pence, then we come up with about 3 s.p...
That I don't think is true. We both see agency in some way as being about the players being able to make meaningful choices. We differ in how we approach the idea that a choice is meaningful.
You are saying well, "Their choice constructs the narrative so its obviously a meaningful choice."...
Played it. Yes, FoD is similar but less elegant. And I feel FoD suffers from the same problem many complex cooperative games suffer from of not giving individual players enough agency to make their own decisions, as you inevitably will have the more dominate players in the group trying to...
You make a good point, and one I was aware of but only addressed indirectly.
So the problem with trying to use purchasing power is it is skewed by industrialization. If you want to get price equivalents, you generally need to use the closest to non-industrial goods you can manage. So, one of...
That's too bad. It's a pretty good game and it's often overlooked in the board gaming community because it came out after the American golden age that gave us Risk, Life, Sorry, Clue, etc. but before the European Renaissance. But I was hoping if you hadn't you could imagine the situation...
Another way to go about this is to consider Piracy just another extension of warfare. The PC's are patriots working for some nominally better government fighting against some larger more powerful empire. Perhaps they are seeking to assist freedom fighters in obtaining their independence from...
Most GMs are not prepared to run a campaign about "Pirates!" if by pirates they mean something like "Captain Blood", "Treasure Island" and "Pirates of the Caribbean". The trouble you are going to run into is once you get past a few levels and the size of the ships and the crew grows, you are...
@zarionofarabel: I'm going to only respond to a limited number of claims in your post, just to avoid argument without structure.
It matters a lot.
Let's focus on a concrete scenario and the different ways that it could work out.
Have you ever played a game like Scotland Yard? This is a...
Even the most linear adventure, say Tomb of Horrors will provide different experiences to different groups. There will be a lot in common but how they dealt with or failed to deal with different traps and the different solutions that they applied to the Tomb will all be different. You'll have...
This is 100% correct. The reason I prepare so much is so the game won't be on rails. The more I prep, the less on rails it would be, it's just I can't possibly spend the time it would take to go from my already prep heavy Narrow->Broad->Narrow to a true sandbox without narrow gates.
The structure I'm providing is more "narrow-broad-narrow". The PC's are bounty hunters. Right now I am not giving them really the ability to choose their own jobs. The standard structure is the Guildmaster tells them there is a particular job he wants them to take and the job involves...