Besides Conan and the Gray Mouser, there are other fictional thieves the rogue class emulates, like Hal's robber friends in Henry IV. And that burglar from the Shire.
LoL I've always meant the other kind of committed.
He's going to be the patron giving the PCs their initial mission. Maybe it does make to have him tragic as opposed to double crossing, though.
I'm gonna run a 3-5 session game for some newbies and I think I know who the villain is. A centaur game warden for the royal forest. However, he is cursed with lycanthropy and becomes a nightmare on the full moon.
Is this an idea worth the number crunching?
The "solve a murder" mystery is the basic structure of most games. But you can also have a sandboxy "the cult is present, they're not trying to destroy the world, but their presence is nonetheless bad for everyone" setup. This might be preferable since a Keeper doesn't need to end the campaign...
We played the original Shadows of Yog-Sothoth in high school, and the Keeper had made props for the Arc of Vlactos and others. It left a lasting impression on me for sure.
Likewise, The Fall of Delta Green is in the DG setting but set in the 1960s. I have a player who has used the same character in both settings (although I'm only involved in one of them).
Both Traveller and Ars Magica have set new editions of the game at differing points of their timeline. And...
Anything that uses a chart to determine a result is not modern. Any system that uses more than one mechanic to resolve activities isn't modern (I'll call combat an edge case - hit point subsystems arguably constitute a second mechanic, and they are 50 years old!).
OSRIC systems are designed to...
If you are only writing for yourself, you can cut corners you wouldn't do when writing for an audience. Of course, many of us develop our thoughts further when we do write things down, but even then you can be less consistent and clear in your personal writing.
I think the biggest trap is to...