i really think species should be designed with enough mechanical depth and features that if you removed all description of the characters besides what it is they're doing/is happening to them they would still be distinct enough that you could still tell from the average fight what species each...
and it makes sense to me that trying to sculpt the wild energies of more complex and higher level magics would have a bigger chance of backfiring and in worse ways but magic rebound tables aren't exactly being made commonplace are they? wizards don't have a progressively better chance to reduce...
just because you can only play in one setting at a time that has no relation to why people wouldn't want more settings to choose from, more settings offer more themes and concepts to play with, different settings can have their worlds focused on different things and have different dynamics using...
while true, i feel that if they do make a 5e setting i really feel they need to give it a distinct flavour of it own that's more than just 'classic sword and sorcery fantasy land' again, i fully admit i care very little about lore but of the settings and places i do know anything about, well...
FFX is the game that always first comes to mind for me when referencing the series personally, it being the only major non-handheld entry i've put significant time into, but if we're including artificer and 5.5's guns that entry feels pretty apt with magic and tech both being prominent in that...
i could see a '5e setting' going in a very Final Fantasy direction, that tends towards modernistic high magic multiculturalism settings, with a good splash of magictech or even just straight up tech often thrown in there too, please give us default artificer.
even if they're not PHB player...
i don't see why still being in that 'background lifestyle' would thus mean they shouldn't have the mechanical features of said background, if anything it makes more sense to me that they should have them.
but the things i mentioned didn't come from neither class nor levels, species and background are things i would fundamentally expect every 0th level character to have(barring perhaps background for very young children), you can't exist and not have a species, how can you live your life and not...
Is it ever actually stated anywhere those things ‘aren’t for the normies’ or is that something you want to assume because most GMs simply don’t remember/care to give their NPCs those things? honestly I think that would be a good concept to play up on in a ‘designed for 5e’ setting, that a...
i could see the interpretation that the mechanics isn't representing so much that the injury is actually taking up any space or capacity, but is instead symbolizing how the wound is weakening you and thus reducing your capability to carry things, if my arm or leg got messed up it makes sense i...
my instinctual answer for this that comes to me is that while golems are useful and very strong they don't have the higher thought capacity required for an independent minion that you don't need to constantly micromanage and that sentience is a package deal, you can't cut and trim away the...
yes other species are biologically different from human, a dwarf is far more hardy than a human, can see in the dark, resists poisons and is sensitive to the tremmors in the earth, but a predisposition to quaffing ale, wielding hammers and desiring gold are not biological traits, nor are...