my character having red hair is not something that is ever going to have any notable tangible effect on how things are likely to resolve and thus i don't feel needs to be codified into the mechanics, their species however, a factor on which my choice of is placed a non-insignificant amount of...
i wasn't referring to the act of roleplaying being a lie, i was referring to the truth of the nature of the character, claiming your character is something that the truth of the mechanics don't align with.
for some people, that extra proficiency does matter and does make it less of a lie...
for a non-insignificant amount of people having those specialized mechanics is what allows them to play a mixed ancestry character without it feeling like a barefaced lie.
maybe, but i wasn't claiming it was THE most iconic catchphrase, just one of them.
also, in hindsight i don't think 'catchphrase' exactly the right terminology but i can't think of what the right word is.
which is honestly such a shame IMO, since nearly day 1 one of the most iconic catchphrases of DnD was always 'pick your class and race species' but they're not even in the same league anymore.
tangential general question not just to defcon, do you consider species abilities that are weaker but...
if presented with this issue my solution as hypothetical GM would be to try cobble together a new half-elf based off the mechanics of '24 humans and elves something like
HALF-ELF '24
Size - Medium
Speed - 30ft
Resourceful - you gain heroic inspiration after a long rest
Fey Ancestry - you have...
i agree with this but not so much the rest of your post, HM can burn in a fire for all i care but that's besides the point.
pick dragons as your favoured enemy and you get advantage on saves against breath weapons and similar AoE monster attacks, you get a special anti-flying knockdown effect...
this is why i think they ought to be putting more heft into species and background options, to mitigate those sparse first few levels with features from other parts of the character without worrying about creating powerful multiclass dips from frontloaded classes.
look at it this way, cancelling the date as a result of failing your test isn't a consequence of failing your test because you didn't get the date in the first place as a result of you taking the test.
your date didn't say 'if you pass your driving test i'll go on a date with you'
because attacking the orc is actually dependent to the character's skill and is a non-fixed outcome, whereas deciphering what the runes say is different because the runes shouldn't change depending on who reads them, what they want them to say, or how skilled they are at reading them.
if i hand...
many of us who are taking this stance i believe, (though i cannot be able to claim to speak for everyone,) have this opinion from the position of a player just as much as a GM, it doesn't matter what side of the table we're sitting on what matters to us is how the game is played and the fiction...
oh but it does affect what something actually is, a character can hope for something and if the dice or GM indulge, it will be that thing, their hopes can and do influence the reality they exist in.
but hope can never and has never changed what something actually is, my friend buys me a birthday present, i can hope til the cows come home for the box to contain this thing or that thing, but it's going to have diddly squat effect on what they actually got me or what the runes on the wall...