This far into the franchise’s life i think tying specific ASI to any part of character creation is something we can drop and move past, floating ASI were working fine...enough, and if the designers want something to make character creation options balanced and distinct from each other, well...
Personally I interpret force as like, raw untyped magic damage, a pure energy sort of thing rather than the type of kinetic force of weapons and such, I do agree force is probably a little overused and slapped on too much stuff as a ‘we don’t want to deal with considering resistance’ pass by the...
there's actually a 1st level ranger/druid UA spell in 5e that does do that and a handful of other effects: Wild Cunning, it's lets you within 120ft do one of the following per casting (it's also a ritual):
-locate nearby tracks and gives advantage on tracking them for an hour
-locate edible...
when you can't convince your players to play a sci-fi system so you just play spelljammer with a species list of humans, warforged, githzerai, plasmoids, thri-keen and lizardfolk and it's 99% the same ;)
yeah, it's almost as if that's exactly what the first half of my post had been saying, but scratch off the superficial factors and underneath that theme it's not really all that different.
the line between fantasy and sci-fi has always been alot thinner than alot of people want to admit, most of the time it's just what coat of paint has been slapped on it,
what's really the difference between a force magic blast and a pulse laser shot?
between travelling the realms in a...
is one of these meant to say 3.x? just the way the sentences are presented makes it seem like one of them ought to say something else in a comparison structure?
i would personally also offer a point buy of 35 for this option, (increasing the cap by the value of the ASI added onto their highest scores converted into their equivalent point value) and letting the max score bought be 16.
i think as a rule of thumb i think (most) people just don't like it when there are 'clearly more optimal' combinations, especially with a build choice which is meant to represent a narrative trait, it makes them feel like they're loosing out either way if they have to pick between character...
okay let me rephrase that then, it was the solution that made the most people happy that i think we are going to get with ASI at character creation.
and i think the root of the issue people had with the 18STR halfling wasn't that they're 18STR but that they're going to be exactly as strong as...
not personally claiming it is 'the best' but the obvious factors seem to be:
-provides class desired ASI,
-skill proficiencies which fit to your primary desired stats,
-a feat which goes all in on synergising with and improving your unarmed attack, a primary class focus.
i really think putting prescribed ASI in backgrounds must've been one of the most braindead decisions the Wizards design department must've had, one step forward, two steps back, they had floating ASI and pretty much everyone was happy (even if some like myself were lamenting the lack of default...
so, is not the root of the entire issue here the casting/existence of mordenkainen''s disjunction? that it's a Bad Spell? if it hadn't of been cast you wouldn't of all lost 30 minutes recalculating your sheets, with your item buffs you would've been able to make your saves, you wouldn't of been...