i think 2-hit minions are probably a good toughness but with the previously mentioned all-or-nothing minion rules hit detection on them rather than trying to find the right number of specific hitpoints.
okay, consider, a '24 dwarf has
-darkvision
-poison resistance
-bonus HP per level
-limited use tremmorsense
how many of those things really actually influence your turn-to-turn experience playing your dwarf in a way that will feel significantly different from if you were a human?
i think...
yeah one of the evolutions that sticks in my craw is the species abilities becoming so watered down and superficial, if i'm playing a different species i want their gameplay to feel like i'm playing a different species.
i think if they had been more willing to present more distinct themed settings and encourage curation in their guides they maybe could've managed it, like 'these are all suggestions and options! you are in no way obligated to include or leave out any of these things even in pre-written settings'
i disagree, stories don't have neat beginnings middles and ends, they start and stop within themselves and overlap and intertwine with each other, you can't just stand at the end and say 'well that's now a story because it's finished' it's like, take lord of the rings, where does it start? when...
i'd alter create bonfire to be the AoE control cantrip, just make it a 3x3 AoE/15ft square rather than a lone tile and keep the rest of it the same, maybe drop it down to d6 rather than d8?
i believe i read somewhere it's from a bit of a lore interpretation weirdness originating from earlier editions, how the IRL druidic traditions they were based off of there was significance in harvesting mistletoe using golden sickles, i believe sickles didn't exist in some earlier editions and...
you might have one priest be a surprise difficulty spike for your group by having both the standard amulet and an implanted eye to spring a whole secondary power set on them!
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i struggle to think an eye with the power to slow wouldn't also have power to speed things up, i think if you take...
it's absolutely true and fair that people can get confused by different systems and structures, but is the standard spell system really much less complicated? i just think it's far more of a loss than a gain for 5e and the players the level of standardization the casters get and think there...
i was only using the term after Remathilis used it first and i wasn't using it derogatorily either, but i believe they were using it in the sense that everything else follows the same couple of rough progressions of number/levels of slots, like how there's no caster who goes for quantity over...
i mean, if you can cast it as a cantrip whenever you like like yarrel was suggesting i don't really see the difference between just having it active permanently
and there's a reason i specifically said scaling flight, i don't imagine you're getting a full permanent 30ft flyspeed off the bat...