They can. They just need to roll for it. The noble doesn't, as they are not pretending to be a noble, they're a noble.
Yeah, and those guys are at least both humans. This is the real issue with noble and many other backgrounds.
They assume a world with high cultural homogeneity, and all worlds...
There was a lot of talk about what wizards should look like on these forums a while ago, so I then started a portrait of of an Artran wizard. This is a wizard-scribe of Shimbal wearing a traditional wizard's hat that is the mark of their profession.
I think a wizard needs a tall pointy hat, but...
I do find it a bit wild that people find 4e D&D narrativist. Like sure, if I squint really hard, I can see the points raised, but those seem to be more in the eye of the beholder rather than in the game text. For example to me the "player authored quests" is simply advice to award XP for...
But so is Batman, so is Tarzan, Beowulf and countless other heroes of myths and stories that nevertheless do things no real human can. It is a fantasy game, not a real world simulator.
I didn't mean mechanics. I meant what you'd probably call goals. The game may fulfil narrativist coals occasionally, without being concerned about doing so all the time.
Can this remembering and looking generate into the myth the things looked for and being remembered like with your mage tower...
Perhaps. Though my main issue with Edwards's writings is that they're opaque, pretentious and condescending, so it is hard to have patience to dig what nuggets of wisdom might be buried in them. But I admit there are some.
Sure.
My point is that there are no such clearcut lines. Even if we had a coherent definition of narrativism (which I still somewhat doubt) narrativist elements can appear in games to different degrees. So it is not whether something is or isn't narrativist, it is how narrativist it is...
It is so weird that this is people's experience of 4e. Mine was that it is too prep heavy, and that's one reason I stopped running it.
I find 5e much easier to prep.