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Recent content by crosswiredmind

  1. crosswiredmind

    4E Out-Selling Any Previous Edition. Good? Bad.

    It is amazing to see the reaction from the doubters - it won't sell, um, err, it won't sell out, oh, um, it won't need another print run this year, oh, it did?, ok, well it won't keep selling and the people that bought it will all hate it ... etc. Like it or not 4e is doing well. Congrats to WotC!
  2. crosswiredmind

    Really, No PC Gnomes! Stop Asking!

    Yes, you will have limited feats to choose from. But you have all of the racial info and class info. You could also look over the gnomes in the MM and create some pseudo-feats to tide you over until the gnome gets its full treatment.
  3. crosswiredmind

    Grognard's First Take On 4e

    It must be a relativistic thing. I played RuneQuest most of my gaming life (which started in 1976). Compared to RQ - 1e, 2e, 3e, and 4e are all completely abstract and I just don't see the fine distinctions that you see. I guess this is just one of those agree to disagree things.
  4. crosswiredmind

    Grognard's First Take On 4e

    D&D has never done this. "To hit" has always been an abstraction for a series hot smaller swings and attacks. "Hit points" have always been an abstraction for toughness, luck, experience, etc. "AC" has always been an abstraction for the mobility and damage reduction provided by armor. D&D...
  5. crosswiredmind

    Grognard's First Take On 4e

    I did not say that they were linked. I said that 4e is just as abstract as 3e and in addition 4e will require more tactical thinking.
  6. crosswiredmind

    Grognard's First Take On 4e

    I wholeheartedly disagree. I think both systems are equally abstract but 4e requires more tactical thinking - you need to play as a team.
  7. crosswiredmind

    Grognard's First Take On 4e

    If you are a "simulationist" gamer then you should appreciate that combat does require tactics and coordination. Furthermore combat teams should alway leverage the use of combined arms to enhance their effectiveness. Good simulation use rules to generate expected results. 4e does that very...
  8. crosswiredmind

    Grognard's First Take On 4e

    You will need to pay attention in combat when it is not your turn - that is true. The tactical nature of the game is not all that different than 3.5 was. In 3.5 you could tune it out a bit more but 4e is definitely more of a team game than a bunch of solo artists taking their turns.
  9. crosswiredmind

    Grognard's First Take On 4e

    I know the OP may have been addressed by many in the 10 pages of posts that followed but i want to offer some personal observations from my experience running H1 and Scalegloom Hall. The rules are different but the basic framework is still the same. You still roll a d20 add modifiers and...
  10. crosswiredmind

    Getting healing right

    See ... I am a big fan of clarity and simplicity. What makes sense to some will not make sense to others. So in my view the wording should be precise. Second wind should be an action that a PC uses to activate a healing surge and that action can only be performed while conscious. Healing word...
  11. crosswiredmind

    Getting healing right

    I know. It's going to be a rules lawyers dream come true. The people that can find the trump cards in the rules will have a field day. If they would just change the wording to "as if the character had spent a healing surge" then it would not require anyone to track down every possible...
  12. crosswiredmind

    Getting healing right

    Ah the joys of quickstart rules. They say a PC cannot spend a healing surge while uncoscious, then they give us a power that says it allows the PC to spend a surge, and exception that says powers do allow a PC to spend a surge while unconscious. I hope the real rules have fewer exceptions than...
  13. crosswiredmind

    Getting healing right

    If I am not mistaken Healing Word cannot be used on an unconscious character because you need to be conscious to use a healing surge. The Cure power seems to work even when the character in unconscious.
  14. crosswiredmind

    h1 DDI support request

    CHEERS! That will be a great help. I hope. :D
  15. crosswiredmind

    h1 DDI support request

    If possible can the DDI support for H1 please include a few items for the PCs to buy in Winterhaven, maybe some simplified explanation of the rituals available in town, clarification on the healing potions, and the full AC of chainmail for a certain bit of loot.
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