Recent content by DanmarLOK

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    Double check my houserules?

    Using average damage makes a big difference in combat speed, especially the DM's turn. My players use it as well. I do tack on +1/2 level damage to all single target attacks, +1/4 level to dual target attacks and +1/8 level for AOE attacks to both sides as well. Add +2 to hit on both sides...
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    Homebrew: Wounds

    Since it's 'opt-in' and voluntary it's viable to me. It seems unlikely to me that most players would opt-in except to avoid a dying situation. And honestly even with mediocre healing assuming reasonable battles dying isn't a condition to be feared, getting killed while dying by smart or...
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    Clockwork Lumberjack

    I boosted his speed to 3 and with a run that gives him 5, his melee basic's have reach 2 and he has writhing chains with a reach of 10 (they fought chain based constructs from the same artificer temple 2 months or so back so there's precedent). He also has the ability to detach 'scamps' from...
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    Clockwork Lumberjack

    Cool, I'm going to be using a rendition of this as a Level 12 Solo Skirmisher with level 6 Skirmishers as a finale for my group to find the tome they've been looking for. Constructs play a reasonable role in my world as guardians for the good guys so it fits right in. Unfortunately the...
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    Extolling the virtues of Masterplan

    Just copy over the top of the existing install. There are some bugs with XP and .net in terms of how it's showing entries in lists but if you hit F5 in a list view it'll fix it and they're going to put a fix in place in an upcoming release.
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    Extolling the virtues of Masterplan

    8.5 fixes the import bug FYI.
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    Clockwork Lumberjack

    Just a thought, instead of a log puller what about "gatherer" minions? They deal minimal damage but have an encounter power +x vs Reflex; 4 damage and target is pushed 4 squares. Tag in 10-20 of those in waves and have them shove the back ranks toward the boss like they were logs. :)
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    Monster design and expected bonus to hit...

    As a rough rule of thumb I shoot for about a base 60-70% hit rate on average for both sides of the table. I keep a running average of their attack bonuses (invoker, artificer, avenger, ranger, barbarian) and defenses and when I build monsters (rarely don't use customs) I make their attack...
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    Huge collection of House Rules from our group.

    Yeah at that point it's pointless to make a bad pun, the +1 damage bonus if that's how the RAW works, even on 1W damage outputs that's going to be minimal impact even at low levels. Although I guess if you do like using 1 handed weapons and can't/don't use a shield then it's kind of a free +1...
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    Huge collection of House Rules from our group.

    It can certainly feel like more damage and if you do roll maximum you do deal more damage at the top. But you'll deal less damage at the low end. But over the life of the weapon, +1 damage and +1 die size will yield an identical damage per attack average. Unless it's calculated as 3[W]+1 for...
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    Huge collection of House Rules from our group.

    It's dnd it rounds down. :) I am aware of the .5 though but in this case it doesn't make any difference and saved me some typing. d4 = 2.5 average with +1 = 3.5 average d6 = 3.5 average. The point was the OP's HR of going up one die size was to make wielding a one hand in two hands more...
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    Huge collection of House Rules from our group.

    If you look at the median values, it's the same thing, the +1 size does gives you a higher max while the +1 static gives you a higher minimum with single dice damage weapons but it averages out to the same thing. d4 to d6 = +1 average damage more , d10 to d12 +1 average etc. With multiple dice...
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    Spending gold on non-adventure resources

    Story/Plot/Purple etc points are a good idea. It gets the players involved with the world in ways other than passive. I would divest them to some extent from combat though personally. Here are some thoughts that I've gone through - Hand out story points or plot points on quest completion...
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    Extolling the virtues of Masterplan

    FYI be aware there's an issue right now if you build monsters in the DDI monster builder and import them into MP. The defenses on the imported creatures will be incorrect for some or all of them AC/F/R/W with R/W being the most likely to be high. A straight export from MB to MP will typically...
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    Tough Minion variation

    Just thought I'd comment since I've gone through several iterations of thought on minions and gameplay wise I ended up abandoning them all for speed of combat. Instead of two hits, saving throws, small hit point pools, etc, I just boost their defenses (or use higher level minions). The...
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