Recent content by darkdragoon

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    Stat limit of 20?

    You can go over, but not until after level 20 or with a blessing.
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    Dire Wolf Mount - why does every single Rogue not have one ??

    It was popular when it first came out, but now there are so many ways to gain combat advantage it's rather moot.
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    The inevitable playtest poll

    A couple nice things baked into the basic character choice but otherwise very disappointing.
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    Healing Word: all my rage.

    Healing from 50+ feet is nothing new: Cure Light Wounds, Mass :: d20srd.org
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    Please step away from the 4th edition "effect everything" abilities.

    Favored enemy doesn't really work as a general feature and has bad implications. You have a bonus that either doesn't function or provides little benefit. Hardly special. Furthermore, the DM should never feel obligated to shoehorn their encounters because of one particular class feature or...
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    Favorite Items

    Battlemaster's Weapon Master's Blade Farbond Spellblade Blade of the eldritch knight Boltshard Crossbow Foe-seeking Bow Architect's Staff Symbol of the Warpriest Tome of Summoning Rod of Repair Rod of Ulban Rod of Corruption Master's Wand of Static Shock (I love the idea of these...
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    Book of Vile Darkness (short review)

    Surprising lack of necrotic support. Poison support isn't much better--just a couple "once per day tack some on." Still no cold ki focus for vamps/assassins/monks. I liked the Channel Divinities and the disciple feats for the most part. The boons generally have ok properties but some of them...
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    Why do we need Encounter Powers?

    Encounter powers were introduced in 3.5, although if you're counting stuff like "do X during the first round" feats it's at least as old as Dirty Fighting. The psionic classes (Monk aside) already tried an encounterless power setup; it's an iffy tradeoff. The e-class tend you to give you more...
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    Are feats the problem?

    Characters get the vast majority of their damage from items and features. Attack and defense are much the same. The feat system in 3E misfired because they were small patches trying to compensate for huge gaps in competency. Not a big fan of the CP system either as the point disparity...
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    Just how many weapons do you use anyway?

    You went for a slightly bigger light blade instead of the light blades you can already use. That isn't a weapon type issue. Ideally I want to have a suitably hurty main weapon and a secondary with some type of useful power. Implements tend to have a wider variety of utility, but frankly...
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    (MME) Is it just me...

    Most of the things you'd want to have are uncommon or rare, and they give more gold/residuum if you get rid of them. It's a pretty hollow distinction. Agile is a. more restrictive b. available to light armor users now via Ringmail.
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    (MME) Is it just me...

    The thing about flail expertise is that it is easier/quicker to obtain than the previous methods of "I knock things down a lot." Flail Strike is also very strong. 1 AC is the difference between scale and plate. Hide wearers with a good secondary and this now have the best AC you can get...
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    Optimizing a Con-based Warlock

    I am a bit surprised you're not starting with the Sorcerer-King Pact, even if only for Mindbite Scorn. Vestige Pact, at least starting out can also be helpful for a sort of arcane sniper (Zutwa boosts your Prime Shot)
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    (MME) Is it just me...

    It looks like a parody except for the cheese items and the ridiculous flail feats.
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    Best 'utility' magic weapons.

    Hidden would be quite thematic, as a few others like Subtle.
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