Back when I played 5e I found a lot of my builds ended up with a one or two level dip. It was usually for a mechanical benefit that served a character concept.
One time I built a Norse Raider, so I had a Rogue X/Barbarian 1 for example who would knock people over with shield master while...
Yeah, I hate that. I also hate it when players argue over the setting.
This came up in a game I was running based at least in part on actual history, and the guy didn't even know even the most basic stuff. I don't need much, basically that you know the Nazis were in Germany, the Soviets were in...
I see so many stories of people who've been in awful campaigns, but has anyone ever been in one bad enough that the players decided to kick the DM, or simply not allow them to run campaigns anymore.
I know one group that won't let one of their members run games for them anymore, but he's a good...
I agree with tuxedoraptor here. GMs often forget that the players only understand the world through you, so being specific is always a good thing.
Players aren't their characters, so why would it be a problem to tell them what kind of things might be going through their heads? It's like...
I think the point that some of this is on the GM is totally true, especially in communicating setting, but sometimes the GM can provide all the context in the world and it still doesn't help.
For example, say you have a draconian caste based society and one player wants to play a revolutionary...
Yeah, we don't ever really go back to old places and there's a very small cast of important NPCs, so I've never had to worry about that problem. I've found it best to give everybody a name starting with a different letter, so it doesn't matter if you call a character Commander Cody or Cooper...
I think it really depends on why it's happening. He was really showing off the entire performance of rolling dice and he kept on losing them under fridges and shelving units, so suddenly the game is on hold while we look for them.
We had this player who somehow managed to roll off the table and under furniture about a third of the time. Kind of became necessary.
He also was the kind of player I'm glad I've never had to deal with: a combat lone wolf who always went down due to bad decisions and only cared about the next...
Oh boy, I've got quite a list.
1. Telling me they're not making it after the start time, or telling me over Facebook, even though I've told them my phone doesn't have Facebook and to just text me instead. Or not telling me at all. Thanks guys.
2. Arguing that if they had known something bad...
I think it's because after level 10 is when you start getting to the more extreme stuff in DnD. The high level characters in Fifth Age are meant to be highly trained operatives, not god slayers or reality warpers.