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Recent content by DiceyDM

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    (In WWF Voice) Let's Get Ready to Fumble!

    First of all these are all optional homebrew rules that people are posting to ADD to your game. If you feel it would detract from it, then um...duh don't use it. Personally I think the idea of a crit fail causing some sort of negative affect is cool in theory but not in practice. I believe you...
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    Alternative Homebrew Magic Items

    Hello EN World, I am working on some alternative magic items for my current game. Specifically I am looking for magic items that do not grant a +1 or +2 bonus. I want something that doesn't add to your rolls, but is still cool and fantastically Epic. It would be even sweeter if the magic item...
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    House Rule: Ammunition

    I don't see how this is a major problem. RPGs are RISKY. Yeah it would stink to lose your quiver on you first attack, but this is D&D and we have creativity on our side. As a player if I lost my last quiver I would just switch over to my melee weapon and just have to get up close and...
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    D&D 5E Release date?

    I'm not sure what the last one is, but the Vault of the Dracolich is a public play adventure. It was designed to be a "one shot" adventure that is run over several tables with different objectives to complete the final end goal. Basically multiple tables work together. This adventure does not...
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    House Rule: Ammunition

    Its funny you mention this, because when we first used this rule a normal quiver would fall out on a natural 1, and special quivers would fall out on a natural 3. My players started to feel like it wasnt happening enough. 1s would happen, but very rarely- even with extra attack. They actually...
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    D&D 5E Need help - back in the DM chair - easy adventures for D&D Next?

    Id run "Keep on the Boarderlands" and honestly steer clear of a railroad adventure. Especially since railroading completely kills agency. I remember my first experience with Dnd when I was 15. Kids have crazy imaginations, and interesting choices. I think it would be a mistake to use a...
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    House Rule: Ammunition

    As a DM I like to trust my players to keep track of their own stuff. I wont ask my casters for a list of prepared spells, I wont keep track of their rations, torches, etc. I like to delegate tasks and put the responsibility in their hands. If you are cheating at an RPG with your friends around...
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    D&D 5E Traps and puzzles, magical and non

    Here is an idea I wrote into my most recent campaign. Not entirely original since it was inspired by video games, but here goes. Characters approach a door with 3 glowing runes above it (your choice of color). Tell the characters immediately (however you want to do it) that a mage or someone...
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    D&D 5E What was better about the earlier playtest packets?

    I've played all the packets since the beginning, and I can honestly say I think it has gotten better over time. As a player and a DM Ive seen both sides of the coin for these packets. I remember always being a bit sad and glad when a new packet came out. As a player I was sad I was loosing...
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