5e's obsession with making every class magical is kind of annoying. I know there's a lot of "get off my lawn" aspects to this, as someone who started back when D&D had more grounded roots (thus making magic feel even more spectacular), but it sucks to see them doubling down like this.
That almost sounds more like a problem with magic item glut than with the Shield Guardian itself. I'm also not sure why a Hat of Disguise would even work on a Shield Guardian in the first place (does it work when you place it on a sword, or on a hat rack?), so that also removed a lot of the...
Mixed checks are pretty common, but I'm not sure I'd ever allow the caster to hide a spell being cast. The book makes it pretty clear that spell casting requires a bit of focused concentration, and some or all of verbal, somatic, and material component manipulation.
The point that he's missing, or is too stubborn to acknowledge, is how firearms factor into a game with such an abstract damage and wound system. With HP, there's a fairly plausible narrative to someone "hitting" someone with 6 sword attacks but not killing him. Glancing blows and superficial...
Vehicle speeds are an abstraction that's carried over from edition to edition meant to give a value that takes various factors into consideration over a long-enough period of time. It's so that you can check a map and see that it's a 100 mile journey from Port A to Port D, and not have to worry...
Depends on context. As a GM, I try and form tactics based on what the NPCs would do rather than what happens to be the actual best strategy. My job isn't to beat or outsmart the players; it's to create fun encounters. That may or may not mean unusual strategies.
But if a player wants to believe it's a person holding the want, why prevent that? It sounds like the GM is just trying to "beat" the players with semantics because he thinks the scene should play out a certain way.
Savage wounds from either type will obviously kill, but not all sword attacks are going to be that savage. Your opponent can still move out of the way (or try), and armor can protect even more. End result is a lot of cuts and stabs that -- provided they didn't directly hit something important...
Maybe he means they have a much larger margin for error. Killing someone with a sword (who's fighting back or running away) takes some level of skill, assuming the target isn't helpless or surprised at your attempt. Killing someone with a gun is incredibly easy, and the wounds are much harder...
Still so much wasted space... why do I need a visual chart showing monster sizes taking up half a page? Why do I need info on beer and lodging prices when 5e seems to intend you use its "lifestyle" method for tracking expenses? Why is there player information (Things you can do on your turn)...
A flying wand that's moving as if being wielded by a person... I'm not sure how much you've seen of mimes, but it takes a great deal of talent to make something you're holding look like it's moving on its own when you're "invisible." You're basically just removing player agency by telling your...
Any time you let a player choose from a list of options -- especially those that are purely mechanical -- you're just going to encourage them to pick the one that's mechanically best. That's not very interesting, from an RP perspective.
You can target invisible things just fine, with dispel magic, if I recall. As mentioned below:
http://media.wizards.com/2017/podcasts/dnd/DnDPodcast_01_19_2017.mp3
7:20 Jeremy Crawford "One of the things I want to say, right at the outset, that is a misconception that often comes up related...