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Recent content by Eman Resu

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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    we are "walking the fence" on being exalted. The Paladin monk has a VOW of poverty...but he does not get 1/5 of what the usual VoP. Paladins are very rare, BUT are excepted by all good temples. Problem is good temples are few and far between. Yes it is a lot of fun, trying to avoid killing...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    you can buy from black market, a known wizards keep or your religions temple, of course the price could be steep. You can find magics eg adventuring. You can make your own, just need to be witty and mindful of the fears and suspicions of others, followed by the torch and pitch fork squads. as...
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    Pathfinder 1E Slayer, assassinate & imp fient

    First let me say in reading up on the Slayer, it seems peculiar that he is a better assassin than an actual assassin. (Just found that strange) Is it possible for a Slayer to walk up to somebody, engage in conversation, use imp or greater feint, sneak attack and then force a fort save with the...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    Lost soul, teleport is just one of the spells gone in this campaign. So to is any long range travel and long range communications. To tell you the truth I stopped responding to this thread as peoples responses were not addressing the forest but the tree in front of them. I mean really read the...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    Oh and yes, many rulers have spell caster at their side, or are themselves a caster. The side kick friendly spellcaster who remains loyal although knowing the temptation to complete power is but 1 charm or domination spell away from being seen thru fruition. LOYALTY, constant and unwavering...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    ok we have gone off course here a bit. First let me inform you that we as a gaming group have all thrown thoughts and ideas into this campaign, suggestions of alteration. We have voted and discussed these suggestions, tossing some keeping some. We voted its a dark era, paranoia, suspicion...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    no pc is a wizard, nobody wanted to be locked down to a lab as wizards make horrible travelers and do so as little as possible This is a dark era where human cities dominate the landscape. Demihuman relations are at best tenuous and thats the good aligned races including elves, dwarves...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    to stress a few points of emphasis...spellcasters of any sort, divine or arcane are not trusted, they are actively hunted by the nearest Clericy and their Inquisitors...lawful good to cha evil sorcerer - gets his norm bloodline spell selection to choose from as well as his cha mod in spells...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    what I have done is create a campaign where there exists many differences, alterations & restrictions beyond the norm. game breaking/world altering spells are just gone, having never existed. Most of these spells do not make the game more enjoyable these spells are never needed to further a...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    Banning teleport is not related to banning of magic shops. What I am looking at here is the effects of the way you would play your spell-caster, and how would you expect a NPC spell-slinger be adjusted knowing these spelss and others are banned. Teleport and other long ranged travel &...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    I dont know if you are missing my point(s) or just didn't address them in detail. I'm not asking if its a good idea to or not to remove teleport, to remove long distance magical communications and planar travel. I am however, asking for you to identify the changes that would take place...
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    I have removed long distance communication, teleport, plane travel is severly gimped, all long range magics. Thought being to have a reason for a messenger, a boat, a horse, guardsmen and lots of them on your caravan etc etc
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    Pathfinder 1E looking for 3.5, pathfinder or "3.p" free dungeon or city campaign, about 10th level

    we are running a 3.5 / Pathfinder campaign. I am currently wanting some modules 8th to 12th level. Also does anybody know of a module city/outdoors or dungeon adventure for an evil party? Pre thanks for any info and/or links Eman
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    Pathfinder 1E D & D and/or Pathfinder, the effects of selective spell exclusions

    After discussions of this many players DMs agreed...most campaigns, if not all, have a old guy making magicals at your request in most towns. This is a problem on several levels #1) why would a ruler allow somebody to make and sell items to his enemies...isnt this treason? #2) the most valuable...
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