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Recent content by Garet Jax

  1. Garet Jax

    Stalker0's Acheron Power Recharge System (New Version 1.1!!)

    We're also using a houseruled action point system to recharge powers, among other things. IMO the core AP system is a bit too powerful and infrequent. We wanted something that you could use more frequently but didn't pack quite a much punch as an extra standard action per round. Players start...
  2. Garet Jax

    Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...

    Enjoying your writeups Flynn. How is the magic system working out in your game? I'm thinking of picking up Shaintar to see how SW handles D&D-like high magic. Do you think the core book has enough to convert most of the spells and powers for all the NPCs in a typical D&D adventure? Also...
  3. Garet Jax

    Tell me about Necropolis (Savage Worlds setting)

    I think it came out at Gen Con 2007.
  4. Garet Jax

    Tell me about Necropolis (Savage Worlds setting)

    A softcover is available here
  5. Garet Jax

    Best Five RPG Books You Own

    1. Forgotten Realms Campaign Setting 3.0--beautiful lavishly produced book brimming with ideas and hooks, the only WOTC book I paid full retail for, and worth every penny. 2. Game of Thrones Deluxe--gritty low magic d20 (with 3ed BESM rules to boot) with everything you need to run a Westeros...
  6. Garet Jax

    [Star Wars] Rancor Strength

    26 (from RCR)
  7. Garet Jax

    PHB2 vs. Arcana Evolved

    I have both books and I agree with the consensus that they are very different supplements. One is a variant player's handbook and the other just adds a ton of options to the existing 3.5 PHB. If you don't mind me using a dramatic analogy, AE is like a Stanley Kubrick film, brilliant and...
  8. Garet Jax

    Why Enworld?

    Why Enworld? 1. Where else can I find a five page "first impression" thread about a book that hasn't even made it into my LGS yet? 2. There are some prolific posters here whose opinion I value highly. Their reviews or comments about a certain product will usually sell it for me. 3. It's...
  9. Garet Jax

    Warped Star Wars Minis Help

    For my Battlelore minis I've had good luck with dipping the warped ones in hot water for a few seconds to soften them up, take them out to straighten, then dipping immediately in cold water to harden the new shape. Works like a charm.
  10. Garet Jax

    Spell Recharge

    I'm curious if anyone have successfully used the spell recharge rules from UA, on pg 157. It seems a bit more "realistic" vs fire and forget but would make spell casters a bit more powerful in a campaign. However, if I were to use it, I would probably limit magical healing and increase encounter...
  11. Garet Jax

    Near TPK in Shackled City... Possible Spoilers.

    Have you thought about giving your PCs some action points? [possible threadcap question] Are there any significant changes in Shackled City hardcover vs Shackled City in Dungeon?
  12. Garet Jax

    True 20 - Is it really Simpler?

    http://64.17.155.164/gr_files/blue_rose_frog_princess.pdf Uses Blue Rose rules but should convert easily to True20.
  13. Garet Jax

    d20 Star Wars Saga Edition news from Gen Con?

    Like a nice juicy brisket, I'm going to let this Saga edition cook for a while before checking back on it in early 2007. It's promising to know that the designers were allowed to rework the game from the "ground up", and in the process hopefully showcase some innovative d20 game design that will...
  14. Garet Jax

    How to Legally Overcome Flatfooted

    How about this KD. After the surprise round you could do one of two things... 1. Everyone can only take a partial action (attack or move) until all combatants are no longer flat footed. I realize this is a houserule. 2. Like Zaebos said, allow sense motive vs bluff checks for the guards. If...
  15. Garet Jax

    How to Legally Overcome Flatfooted

    I've only read pg1 of this thread, so apologize if this was already brought up on pg2-5. Isn't there an optional rule in DMG that would only give combatants a partial action in a surprise round? So KD, perhaps you could rule this be the case in round 1 as well. IOW, combatants are only allowed...
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