Recent content by hawkeyefan

  1. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Okay, so the players pick the scores. Sometimes something may become more pressing than other concerns, and so it gets priority. That sounds pretty standard. What kind of scores are you choosing and why? Can you give an example? The actions intentionally overlap to give some leeway. I find...
  2. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    So let's start off with a very basic difference between Blades and D&D. When you decide you want to have your character do something, who decides what skill/stat/action to use?
  3. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Then it's likely being run in a way that's a bit off to what the book describes. Who picks your scores? Who decides what kind of score and what goals you have for a score?
  4. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Sure. What would you think would need to happen in a 5e game for it to be considered player driven?
  5. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    If you quoted the rest of that section of my post, perhaps you'd have a better understanding of what I'm saying. We can take any characters we like and run them through The Steading of the Hill Giant Chief, right? Their backgrounds don't matter in any fundamental way except perhaps as flavor...
  6. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    It matters to the content of the fiction (which NPCs we're likely to encounter in which environment, etc.) but not to the nature (whichever it is, we're still engaging with the DM's prepared material). Because it's still just telling us what GM prepared material we're engaging with. I'm not...
  7. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    It means that the choices made by players shape play in a meaningful way. And more so, they must do so. Play cannot proceed without that. We're not just going to run Tomb of Annihilation. We're going to play a game that is about my character, and the other players' characters. The story must...
  8. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I answered as best as I could based on the phrasing of your question. Can such play… player driven play… be expected in a more trad game? My answer is “why would one expect that to be the case?” Is it possible? Yes! Do I expect it when someone proposes a game of 5e D&D to me? Nope! Why would...
  9. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Not exactly. What I’m saying is that some games are designed to deliver that experience. Others are not designed to deliver it. With those games, it may happen, but when it does it’s despite the rules, not because of them. So, when playing the second type of game, should you “expect” player...
  10. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I didn’t really say blindly… though I didn’t provide enough detail otherwise. The choice can be informed. Compare a choice between one corridor which leads to the hall of the orc chief, and another that leads further underground to the underdark, where the drow rule. In a dungeon crawl type...
  11. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    No, it’s deeper than that, I think. Player choice can matter for play even in a dungeon crawl, and even when players are unaware of the impact of their choice. Taking the left hand corridor instead of the right in a classic dungeon crawl will yield different results, for example. And I think...
  12. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I think it’s also about what a scene needs to do in an RPG. Compared to what scenes need to do in movies or novels, it can be quite different. When characters are introduced in a film, the audience (typically) no clue about how the characters relate to each other. The film has to show this...
  13. hawkeyefan

    Grading the Burning Wheel System

    I’m glad to hear this. I just picked up a copy of The Burning Wheel along with a one day pass to game with Luke et al. at Burning Con in October. I’m looking forward to digging into it soon. I’d previously only ever perused a copy to get a general sense of the game. But not too long ago, I...
  14. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I think that some effort can be made to do so, yes. I don’t think the game, as written, is all that suited to it. I’d go so far as to say there are inherent elements that actively work against it. When we think of stories and how they’re told, we have to consider the medium of their telling...
  15. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    So maybe a solid start for defining a “narrative” game, or at least whatever Daggerheart is meant to be, is a game that expects (or maybe even requires?) that player choice matters in a fundamental way? That it should not (or maybe even cannot?) be ignored?
Top