Recent content by infax

  1. infax

    Advantages / Disadvantages

    This is a good point I hadn't thought about. Maybe a good suggestion is that if you have disadvantage imposed on your character from some external source (the target is invisible for instance) you shouldn't be able to gain benefits from options that would make you attack with an advantage (so...
  2. infax

    Advantages / Disadvantages

    That was my first reaction to the situation too. Then, I realized that could quickly become as fiddly as counting +1 bonuses. "Wait! Am I standing on the table? Didn't somebody Bless me last round?"
  3. infax

    Hit points & long rests: please consider?

    You point is well taken Kzach. The core healing mechanic will have a significant impact on the feel of the game for new players. I believe, however, that new players should be exposed to a slower healing mechanic. Even taking into consideration that luck, fatigue and morale are a big part of...
  4. infax

    [Playtest Package 1] - What about the survey?

    We can only hope it will be reined in. I never felt very comfortable at the WotC forums, though. So I hope they have different, and better, ways of getting feedback. At the very least, we know that WotC_Trevor hangs around ENWorld from time to time (used to be more than a single official WotC...
  5. infax

    [Playtest Package 1] - What about the survey?

    Thank you, Kinak. I'll be eagerly waiting.
  6. infax

    [Playtest Package 1] - What about the survey?

    I'm stuck at work for at least another 5 hours. I've been voraciously reading everything about the playtest packet here at ENWorld. The one thing I haven't seen anyone touching upon, though, is the feedback format. Is there a survey included with the packet? Or are those that receive the packet...
  7. infax

    D&D 5E EN World Interview With Mike Mearls, Lead Designer of D&D Next

    Okay. I understand. At some point I had gotten the impression that the core game would be just what you described. But that the core book would come of a lot of modules so that most of the feeling of editions beyond OD&D could be captured in play from the start. I was fine with that goal. I...
  8. infax

    D&D 5E EN World Interview With Mike Mearls, Lead Designer of D&D Next

    What was it that you found scary in the interview? For me it looked mostly like a rehash of other tidbits released so far. Gilsdorf asked something that hadn't been touched at up to this point, but didn't get straight answers to those. And I liked the bit about schemes. They had been...
  9. infax

    A Rekindled Glimmer of Hope

    Well, I really, REALLY, don't want the wildly swingy spellcaster model in the games I GM. Stating that the iconic Wizard is banned, however, may be tough. I wouldn't have too much trouble with Kamikaze Midget's suggestion that Wizards be the swingy spellcaster and Warlocks and Sorcerers use...
  10. infax

    Rogue Design goals . L&L May 7th

    I certainly agree that any of the example tactics I presented previously depend on a number of factors. Among them, I assumed the rogue was in a position to be a skirmisher. If he has a team contributing to the overall combat it certainly helps. If the GM has a interest in letting the rogue play...
  11. infax

    Rogue Design goals . L&L May 7th

    I would really like backstab to be back as a special attack that happens once, or maybe twice per combat, not every round. 3e/4e style Sneak Attack didn't feel situational at all. Perhaps at 3e's launch it was hard enough to manage that it happened at least every other round, but too soon there...
  12. infax

    D&D 5E [Ro3 4/24/2012] The Action Economy of D&D Next

    Would you care to give some examples? I'm not familiar enough with Star Wars Saga to imagine what were the interesting uses for minor actions they have. As a general rule, I'd rather see Minor Actions as part of the system right from the start. It should be trivially easy to convert them to...
  13. infax

    D&D 5E D&D Next Design Goals (Article)

    I totally agree with that. And that is why I like to roll dice for actions which seem to have a chance of failure and one that would make the game as interesting as a success (sometimes more so). That is why I wouldn't rely exclusively on the GM describing what happened. And that is also why I...
  14. infax

    D&D 5E D&D Next Design Goals (Article)

    I believe that would be a sound core. What worries me is what will be the in first modules (and if any will be included with the main books). A game with just HP, AC and Ability Scores is not a game I would like to play. At the very least I want skills and I'd rather have skills more meaningful...
  15. infax

    Any news out of PAX East?

    As I see it, an OGL-style license could be invaluable to a D&D edition that aims to cater to players of all previous editions. I doubt Wizards has experts in all previous editions of the game. As much as Mike Mearls GMs the original edition once a week at Wizards headquarters, his experiences...
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