Recent content by Iota

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    RPG equivalent to BoardGameGeek

    Is there a consolidated RPG database similar to BoardGameGeek?
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    Life without Hit Points

    Excellent info. I've seen M&M's system, but I'll look into those others a bit more. A few things I'm looking for: - The more big hits you take, the more your performance is hindered (you know, injuries that actually *injure* you) - More dynamic than simple attrition - Highly developed...
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    Life without Hit Points

    Could anyone suggest a game system that doesn't use Hit Points (or Health or any stat with the same function) in it's combat system? All suggestions are welcome. Games with solid tactical (rather than strictly narrative) elements preferred. Comments about what makes the system better/worse than...
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    Burning Wheel compared to Riddle of Steel

    I've started to take a look at Luke Crane's Burning Wheel and I'm liking at lot of what I see. I've heard people compare this system to Riddle of Steel, which I haven't had a chance to take a look at. I'm wondering if anyone who's played both could give me a quick breakdown of what's similar...
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    What different games do WELL.

    My wife and I are thinking about getting back into RPGs, but we're a bit overwhelmed with all the choices out there. I've always toyed with the idea of making my own system, but that leaves my wife with nothing much to do in the meantime. I recently came across the idea that while no RPG is...
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    Brainstorming Martial/Combat Classes

    I think Fatigue is important to include because it lends to more realism and creates moments of dramatic tension that is missing from more robotic approaches (where PC's keep hitting just as well at the end of a day of slugging thru a zombie-infested swamp as they did when they popped out of bed...
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    Brainstorming Martial/Combat Classes

    Roles are more open-ended (D&D 3.x-ish), so "builds" are more critical to determining roles than classes. I had also tinkered with the idea of having Knight be more like a Prestige Class that Weapon Masters (or possibly other martial classes) could move into after a certain amount of training...
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    Brainstorming Martial/Combat Classes

    Thanks for the great input! Stormonu brings up some good points that I was concerned with as well, but yes, this magic system isn't based on D&D's at all. Spellcasters are there to produce effects more than to deal damage. Magic is potentially powerful, but it's extremely dangerous to the...
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    Brainstorming Martial/Combat Classes

    I'm working on a homebrew fantasy RPG where I've divided classes up into three categories (magical, professional, and combat/martial) with a few hybrid classes also available. I'm set on the three professional and magical classes, but I keep going back and forth on the combat classes and I'm...
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    To Class or not to Class...

    What do you think? Do you prefer systems that give players the option of picking a pre-conceived Class that they can tweak and personalize...or systems that provide a wide range of skills, talents, feats, powers, spells, etc. that you can pick-and-choose to create your own completely customized...
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    We have 99 Heroes of Neverwinter beta keys to give away

    Iota wants it Neverwinter of the past Is now on facebook
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    Supermonsters: Making Monsters Truly Dangerous

    Took me a minute to figure out who Reskin was - I was just about to Google his wonderful collection of monster stats when it hit me... Anyhow, I'd just echo the idea thought that including monsters in every encounter (or even many encounters) is a big hindrance to making monsters seem...
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    Fantasy Technology (Beyond Guns & Golems)

    I'm fishing for ideas both large & small. I'm working on a homebrew campaign where both magic & technology have flourished over the past 50 years (purposefully accelerated by powers behind the scenes) leading to all sorts of interesting developments. So, all sorts of "fantasy-tech" ideas could...
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    Fantasy Technology (Beyond Guns & Golems)

    Portals, especially the kind that are mechanically constructed and then empowered by magic (e.g. the one from the Dragonlance: War of the Twins novels), is the kind of kitsch I was talking about: an exciting fantasy idea, but one that's come to be way overused. The other things you mentioned...
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    Fantasy Technology (Beyond Guns & Golems)

    When we think of technology in fantasy settings there are several iconic forms that are almost universally included (e.g. firearms, airships, and golems). In fact, it's gotten to the point where including these things in fantasy games has lost its novelty. What are some unusual "fantasy...
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