Recent content by Jef Gorbach

  1. J

    Wizards and healing spells

    How old is your campaign world? Eventually wizard(s) WILL see divine magic at work and research arcane variations, especially if anyone has multi-classed, has telepathy, spell-thieves exist, etc, etc, etc. so its not really a question of IF but whether "when" the lists begin merging, at which...
  2. J

    Metamagicked scroll copied into spellbook question

    "The subject at hand is "creating" an entry in a spell book. Per the rules you can scribe a *SPELL* from a scroll. The *SPELL* in our example is Fireball. It may have some bells and whistles, good sound system and chrome spinner wheel covers, but it's still Fireball. The Metamagic gets left...
  3. J

    Metamagicked scroll copied into spellbook question

    Overlooked the OP was referring to v3+, however http://www.d20srd.org uses the same referenced text, so the quoted portions remain valid and why I respectively disagree with Greenfield/ElectricDragon for a very simple reason: RAW clearly states you dont need the feats to use the scroll...
  4. J

    Metamagicked scroll copied into spellbook question

    Some quick research confirms RAW although whomever writes the metamagic version down must have the prerequisite feats, the subsequent users of the scroll do not per RAW and must only make a Spellcraft(DC 15 +spell level, -2 if within their specialty school) to copy it into their spellbook, where...
  5. J

    D&D 1E Magic items in AD&D, making them and getting them.

    been awhile since cracking the early books, but IRC the custom magical items in v1,v2 used rules similar to the spell research section - which like much of the RAO of the time were extremely vague and relied on RAI so consequently were ignored by the majority. v3 substantially clarified the...
  6. J

    Epic steampunk?

    Seconded for Greenfield. Steampunk is easy todo in d20 - the existing spell mechanics have some 40yr+ of development so likely already have the nuts-n-bolts laying around someplace awaiting your assembly using the existing custom magic item mechanics; just described accordingly. Alternatively...
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