Recent content by Kerrick

  1. Kerrick

    Death and familiars/animal companions/special mounts

    That's an excellent idea. Or the familiar can just grant a bonus to saves vs. spells when it's within 10 feet. This gives mages a good justification for hauling them around. Nah. With the imbue ability and/or save bonus, that's all they'd need. You could do a bunch of different things with...
  2. Kerrick

    Death and familiars/animal companions/special mounts

    I kinda like it. I unified the companion/mount/familiar mechanics (see here; someone suggested making them cohorts (via the Leadership feat) instead of class features, and after some thought I decided it was a good idea. I had tentative plans to make some kind of bonding ritual - alter...
  3. Kerrick

    OGL Reflavoring the Wizard - Sacrificing Power for (Much) Higher Versatility

    Thanks. I had some ideas for a rune mage several years ago (back in 3E) and fiddled around with it a bit, but it never went anywhere. Some of what I posted is what I could remember from that. I even had some ideas for applying runes to objects in place of enchantment. It seems like I'm always a...
  4. Kerrick

    A new skill system

    More specialization into fewer things? True. But then, isn't a common complaint about D&D how the PCs can routinely accomplish things that are superhuman by L10? (Note: This wasn't something I thought of until after I finished writing the rules, but it does address this point rather nicely.) A...
  5. Kerrick

    Looking at the core races to try and balance new ones - feedback please

    Upper Krust did this in v5 of his Challenging Challenge Ratings. Basically, he based everything around the value of a feat (0.2). So, the races end up with the following values: Dwarf: 0.51 Elf: 0.36 Gnome: 0.3625 Half-elf: 0.38 Halfling: 0.48 Half-orc: +0 Human: 0.3 He broke down all...
  6. Kerrick

    OGL Reflavoring the Wizard - Sacrificing Power for (Much) Higher Versatility

    When I revised the sorcerer, I gave them access to all spells. They're still limited in spells known/per day, but they can swap out known spells much more often. Thus, I don't think this would be overpowering for the wizard, especially since they're limited to L6 spells. (Aside: The real reason...
  7. Kerrick

    A new skill system

    I think he's talking about the D&D system, not mine. Skill XP should only be awarded when there's an actual reason to use it. I don't know if you're familiar with the optional XP systems in 2E, but they had something similar - fighters get 1 XP/HD of monsters killed, rogues get XP for performing...
  8. Kerrick

    A new skill system

    Let me preface this by saying I don't consider this to be a "serious idea" - it's more something I thought up and figured I'd toss out there for the hell of it. I've been playing Oblivion for awhile now - a couple years, IIRC. I also bought Fallout when it came out and played it bit, then got...
  9. Kerrick

    The Original Titans (3.5)

    Actually, I didn't, but.... let's see. If I were giving them ECLs through my system, I'd eyeball him at around ECL 100 (outsiders are generally HD * 1.5), or CR 65. Prometheus I'd put around ECL 45, or CR 29-30 - a good challenge for a L25-30 party.
  10. Kerrick

    Morality/Sanity

    Ravenloft and (I believe) Call of Cthulhu have similar systems; you could take a look at those for ideas. Other than that, I'm not conversant with WoD at all.
  11. Kerrick

    Epic/Immortal Prestige Classes

    I dunno... seems a little high level. Giving spells 10 levels lower at-will is something you can do as soon as they acquire L10 spells - by that point, L1 spells aren't all that useful, and making them at-will (like cantrips) wouldn't break the game. Automatic metamagic... even at that level, it...
  12. Kerrick

    The Original Titans (3.5)

    I meant to ask before: What's maven/omnicompetent? And where's Atlas' CR?
  13. Kerrick

    Save Progressions

    What I meant was, a cleric's Will save using the existing rules is around +20 (making basic assumptions for Wisdom, magic items, etc.) vs. +16 for your system. Likewise, the Reflex save is +7 vs. +13 - so there's a 3-point difference between high and low saves with your system, vs. a 13-point...
  14. Kerrick

    Eclipse Shade [PrC] (Essentially Faerun Shade Template as PrC)

    Yeah, that's kind of cool. He's right, in a way - rogues aren't intended to be stand-up combat characters. They're more guerilla fighters, like what you wanted - hit and run types. Well... I could keep going with that idea I had (which was to expand on the movement abilities). I've got two...
  15. Kerrick

    Eclipse Shade [PrC] (Essentially Faerun Shade Template as PrC)

    Okay, I'll see what I can do. What are you looking for? That might help narrow down the focus for this class. One thing I forgot to mention: shadow travel. You should be able to use any PrC ability at the level you get it, not "if you have x levels". Plane shift is a L5 spell, and TP w/o error...
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