Meredith moves to the middle door on the right wall and waits for Koln.
O awesome so were opening all three of these doors at once? Ok so waiting for Daves response to Koln opening his door since I don't believe that to be the signal:-P
When we got onto the roofish/balcony there was another door, we opened it and it had a stairway that went up. At the top of those stairs is the room that Dave describes in the first quote here. Were at the stair landing, and than ofcourse I went to try and investigate the door with the rug in...
Meredith stands up from leaning over the rug to listen at the door and turns to look at Clover. "We'll if you feel you could do better, pick a door and see what you find." She says with her arms crossed.
Meredith walks over to the door with the rug in front of it, without steeping on the rug she tries to listen at the door.
Listen check
rolled on http://www.brockjones.com/dieroller/dice.htm
1d20 = 9
Meredith Move Silently roll: I rolled here http://www.brockjones.com/dieroller/dice.htm
Rolling 1d20 + 7
( 14 ) + 7 = 21
Meredith moves to the side of the opening she goes through to allow the others to come in behind her. She motions with her right arm for everyone to follow.
Meredith glances at Lacey, "With the way things have been going, more than likely." Meredith moves slowly to the other doorway and assumes her flanking position. She turns round and looks at Koln. "Koln put her down and get over here and try this door." she sighs shaking her head.
Meredith looks at Koln and sighs, "Alright let's see what's behind door number 4." Meredith moves to flank the steel door and waits for Koln to open it.
Meredith peaks her head out of the doorway after the cloaked guy and gets surprised by the shriek, "Umm..should we go after him and see what that was?"
Meredith moves to the other side of the Crazy Lady(Flanking), "Your really knife happy aern't you?"
Slashes with both claws
Attack one:
rolling 1d20 + 14(10)+14=24
Dmg:
rolling 1d8 + 4(3)+4=7
Attack two...