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  1. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith looks worried, looking where Lacey disappeared from. She nods her head to Koln and stays poised at the middle door.
  2. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith moves to the middle door on the right wall and waits for Koln. O awesome so were opening all three of these doors at once? Ok so waiting for Daves response to Koln opening his door since I don't believe that to be the signal:-P
  3. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    "I don't hear anything, do you Koln?" Meredith asks.
  4. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    changed on map too
  5. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    am i assuming Meredith hears nothing at her door?
  6. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    When we got onto the roofish/balcony there was another door, we opened it and it had a stairway that went up. At the top of those stairs is the room that Dave describes in the first quote here. Were at the stair landing, and than ofcourse I went to try and investigate the door with the rug in...
  7. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith stands up from leaning over the rug to listen at the door and turns to look at Clover. "We'll if you feel you could do better, pick a door and see what you find." She says with her arms crossed.
  8. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith walks over to the door with the rug in front of it, without steeping on the rug she tries to listen at the door. Listen check rolled on http://www.brockjones.com/dieroller/dice.htm 1d20 = 9
  9. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith Move Silently roll: I rolled here http://www.brockjones.com/dieroller/dice.htm Rolling 1d20 + 7 ( 14 ) + 7 = 21 Meredith moves to the side of the opening she goes through to allow the others to come in behind her. She motions with her right arm for everyone to follow.
  10. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith whispers, "Alright I guess its up and atom." She slowly creeps up the stairs as quietly as possible.
  11. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith glances at Lacey, "With the way things have been going, more than likely." Meredith moves slowly to the other doorway and assumes her flanking position. She turns round and looks at Koln. "Koln put her down and get over here and try this door." she sighs shaking her head.
  12. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith peeks up the stairs, "O good the roof. I'm not sure how helpful that is, especially after last night."
  13. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith looks at Koln and sighs, "Alright let's see what's behind door number 4." Meredith moves to flank the steel door and waits for Koln to open it.
  14. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith peaks her head out of the doorway after the cloaked guy and gets surprised by the shriek, "Umm..should we go after him and see what that was?"
  15. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith moves to the other side of the Crazy Lady(Flanking), "Your really knife happy aern't you?" Slashes with both claws Attack one: rolling 1d20 + 14(10)+14=24 Dmg: rolling 1d8 + 4(3)+4=7 Attack two...
  16. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    I agree just the bat :):):):) crazy lady who stabbed Meredith in the shoulder needs to be taken care of
  17. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    You confirm crits in this game too? Crit confirm: rolling 1d20 + 9(15)+9=24 Dmg 1: rolling 1d8 + 4(3)+4=7 Dmg 2: rolling 1d8 + 4(2)+4=6
  18. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Storyteller if your going to play Clover in fights you could be a little nicer about it. Meredith takes her claws and attacks the crazed woman. (rolled on D20) First swing: rolling 1d20 + 14(15)+14=29 Second swing: rolling 1d20 + 9(20)+9=29
  19. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith's Initiative: rolling 1d20 + 3~ (9)+3=12
  20. ladymermaid

    Vampire: The Masquerade - Who Wants To Live Forever?

    Meredith gets up leaving the key on the table and goes to lean on the armchair directly across from the woman in the corner, keeping a steady eye on her. "Yah. You might as well."
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