Recent content by LiquidBlue

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    Psionic Manifester's adding powers

    I am really more concerned about the the Wilder. Honestly, a Wilder 20 has 11 powers known. Which means he probably has 2 1st level powers, 1 of all of the other levels, and probably 2 9th level powers. Expanded Knowledge can help some. Balance wise what are additional powers known worth? Is...
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    Psionic Manifester's adding powers

    So the problem is not that I misread d20srd.org; rather, that d20srd.org leaves out a paragraph or statement that is found in the XPH? I wonder why the section on researching powers is under the "adding new powers" section?
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    Psionic Manifester's adding powers

    I wish to receive the opinion of others concerning this matter. I ask specificly concerning the powers known by psionic casters. The following is from d20srd.org According to this, it seems that psionic characters can add to their powers known in two ways. (1) Automaticly receive a certain...
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    L1: Strange Doings (Erekose13 Judging)

    OOC: I just wanted to let you know that I am still alive. Expect a post tomorrow continuing the adventure.
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    L2: The Dragon's Maw (Erekose13 judging)

    OOC: Sorry about the delay. RL has been rather hectic recently. Expect an update tomorrow.
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    Closing the Pantheon

    That makes much sense. Are there any major domains or portfolios still not represented?
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    Rich beyond dreams (El Jefe Judging)

    Verrick Dram "I see that we have miscommunicated. My companions and I feel that we must be prepared against mortal danger. I do not think you would find any of us easily willing to face such challenges unprepared. I merely thought that we might find a mutual accommodation that would serve us...
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    di Senzio's Tournament: Road to Fallon [El Jefe Judging]

    Delan Ter "Though pleasant, the easy day is like a poison the brings men to their graves. It is only be being tempered by challenge and adversity the we truely live."
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    L1: Strange Doings (Erekose13 Judging)

    In the absence of a map, I will try my best to describe the situation. The figure is in a large clearing roughly encircled by trees. A fence divides the clearing, surrounding the Nam's home and their vegtable garden. The adventurers are on the same side of the fence as the home and garden. The...
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    L2: The Dragon's Maw (Erekose13 judging)

    As the party follows the man from the house, who BTW ... stands about 5' 7". His hair is a rather dull brown, and shines with sparse blond or grey hairs. It is slightly receding, forming a barely recognizable peak in the middle. He has an odd nose, wide at the bridge, but then narrows and...
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    Rich beyond dreams (El Jefe Judging)

    Businesswise it comes out the same way. Either we own it and you pay us for its use to heal your hired help. Or you own it use it to heal you hired help, and yet own a valuable magical artifact. The advantage of one action over the other, is that if you own the wand, you enhance your reputation...
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    L1: Strange Doings (Erekose13 Judging)

    Continued digging only reveals loose dirt and the occasional leaf. You find a spot from which it is possible to observe the figure. The gaunt figure is very obviously a skeleton wearing armor, the type of which is obscured by the darkness. It does not seem to be aware of the adventurers. OOC...
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    L2: The Dragon's Maw (Erekose13 judging)

    Josef Graner After a considerable wait, a door finally opens to reveal a man. He is not particularly hadsome, and his clothes though not particularly fancy or expensive looking, are made of materials not common among the other people of the town. "I am glad that Mr. Dez has arranged matters so...
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    (Inactive) Psion's Return to the Tomb of Horrors (ORG)

    Psion, There was no particular mechanical advantage that I was looking for in the air gnome. I just looked at the gnome variants, and I liked the image of the whispy illusionist. I have just returned to having regular internet contact. Unfortunately, I have come to realize that I have taken on...
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    Rich beyond dreams (El Jefe Judging)

    Verrick Dram Verrick surveys the dead and striken sailors. He is heartened to see Ray recover, and he moves to the one remaining sailor to provide what help he can. Heal Check: (1d20+2=15) Verrick will try to get an opportunity to speak discretely with master Purdy. In anticipation that we...
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