This is what I was going to suggest. Port over a couple useful ideas or assumptions from the old SJ books (materials affecting a ship's saves, modifying ships in various ways, giant space hamsters, etc.) and then come up with a way for a PC who is using the ship's spelljamming helm to ALSO be...
IIRC, the Hero was, in pre-3rd editions, a 4th level Fighter and a Superhero was an 8th level Fighter, so the x4 and x8 power assumption is where those level-baselines come from (and why characters increase in power the way they do in early D&D... it was a rough calculation of their unit value...
This. NPCs with the "Expert" class gets a bonus or expertise or some other widget that makes them bad-ass at whatever skill they're supposed to be an expert in.
They're not PCs, so they don't follow the same rules/classes/assumptions.
The planned encounters might fall a little short (I haven't run into this issue myself yet, so I can't say yay or nay on it).
But all the ones I've seen also expect some level of random encounters to come up, which, depending upon the campaign/adventure can pad a party's XP quite a bit over a...
Put me in the group of people who seemed to have no problems with the amount of magical treasure found by 15th level. Both in games I ran or played in, there were plenty of magic items by way of random treasure gen.
That said, I 100% agree with the OP concerning the overly-difficult, costly...
I've definitely ran a game like this where the PCs were all goblins, trying to build up their tribe and alliances with other "greenskin" races while repelling "civilized humanoids" (mostly adventurers but later knights from the nearby township) who sought to "clear them out".
IIRC there was a...
My experience has been that it can be fun in many ways (focus on NPC interaction, exploring PC backstory and connections, less decision-paralysis since there's only one person making decisions). That said unless the GM is willing to end the whole thing due to a few bad rolls or bad decisions by...
I'm pretty sure that level is added to anything the GM feels is appropriate. It's recommended, though, that PCs not be allowed to add level to things that specifically fall under the listed abilities of another class (to provide some small level of niche protection).
It sounds like this Ranger...
I don't dislike either in the least.
Though if I were to point to the one that is least medieval European, it would definitely be the monk (yes, there were monks in the Middle Ages, but they weren't kung-fu monks).
My understanding for the lack of RPG books is multifold:
1) Super-niche product. Most librarians probably only tangentially know of RPGs and since they tend to fill the "game" mindspace more than the "book" mindspace, they may not even think to acquire them.
2) The D&D-is-evil/BADD scares of...
I agree that it's a sign of good GMing.
I just can't understand why "stacking the deck" via the decisions you do or don't make as a GM is any different than "stacking the deck" by ignoring numbers that sabotage enjoyment of the game.
In one case you're foregoing a roll because the result would...