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Recent content by Marasmusine

  1. M

    D&D Fanzine, some feedback please?

    Hello, not sure if to update this thread or start a new one, but a new issue of Houserule magazine has been uploaded to drivethruRPG. As with the previous issues, this is a free magazine containing copyleft material for D&D 3.5e, 4e and 5e, culled from dandwiki.com The theme for issue 3 is...
  2. M

    D&D Fanzine, some feedback please?

    Thank-you! Issue 2 is at DriveThruRPG (as linked above). I'm working on Issue 3 at the moment, hope to release by the end of January.
  3. M

    D&D Fanzine, some feedback please?

    I'm using DriveThruRPG now. It's still free! Issue 1 is at http://www.drivethrurpg.com/product/154944/Houserule-Issue-1-35e-4e-5e Issue 2 is at http://www.drivethrurpg.com/product/156568/Houserule-Issue-2-35e-4e-5e
  4. M

    D&D Fanzine, some feedback please?

    Thank-you everyone for your feedback. The supplemental issue on magic weapons is in the works. You can also download it from the wiki at http://www.dandwiki.com/wiki/File:Houserule1.pdf
  5. M

    D&D Fanzine, some feedback please?

    The theme for issue 2 is "magic weapons". If you've made a cool magic weapon or a related class, feat, etc. and you don't mind releasing it under a copyleft license, come and visit us at http://www.dandwiki.com/wiki/D%26D_Wiki_Magazine/Issue_2 Thankyou!
  6. M

    D&D Fanzine, some feedback please?

    Well I've finally cobbled together issue 1. It can be found at https://www.scribd.com/doc/268815801/Houserule-Issue-1 If you decide to have a look, thank-you for your time, and I look forward to your feedback (either at scribd or at dandwiki.com - my user talk page is here ) B-)
  7. M

    D&D Fanzine, some feedback please?

    Thanks, Issue 1 will have a printer-friendly version. For the legalities, I'm treating it under the WotC Fan Site policy. Maybe calling the magazine a "website" is a stretch, but it's a collection of material from a fan site, and it's viewable in a web browser...
  8. M

    D&D Fanzine, some feedback please?

    Thankyou for the response! Would this sub-forum be the right place to post a link when we launch issue 1? (Since the contents are all homebrew things)
  9. M

    D&D Fanzine, some feedback please?

    Well, I was expecting something, even if it was just "go away"!
  10. M

    D&D Fanzine, some feedback please?

    Hello all! With the help of the editors at D&D Wiki, I've put together a prototype fanzine for D&D homebrew (it's called "Homebrew"), and I'm looking for feedback before we start proper with Issue 1. Would it be okay to post a link to it? (Or would that be considered spam?) Thanks. Edit: Well...
  11. M

    Modern & Futuristic Weapons

    An interesting read, I'll probably cannabilize some of this! I had been trying to come up with a system too. This is what I was thinking: Laser Pistol (military ranged, one hand) +2 prof, 1d6 photon dam, 15/30 range, 6 shots, high crit, versatile Laser Carbine (military ranged, two hands) +2...
  12. M

    Rolling Abilities

    I like random rolling, and I'm disappointed if I don't get one stat under 10, which I can then roleplay. Fighter with a gimp leg, an autistic wizard, an oblivious cleric, etc.
  13. M

    What to you do for attributes

    I always liked the 'organic method' of rolling 4d6 (dropping lowest) in order, then allowing the player to swap two over. As a player, I like imperfect heroes; as a DM, I found this useful for players who weren't sure what class they wanted to begin with. Doesn't seem to work so well in 4e...
  14. M

    Scaling to small party size

    I ran a game with two PCs (tiefling cleric and gnoll fighter, both level 1), three encounters total; dire rat with four giant rat minions, two gnome lurkers and finally a drake needlefang swarm in a room with a pit trap. They managed just by the skin of their teeth with only short rests. I don't...
  15. M

    Magic Item Creator

    Thanks, I'll look into those! At the moment I'm thinking of sending the creator of an item to find specific 'ingredients' rather than just coming up with the GP value. So instead of adjusting the GP value in accordance with the 'game impact' of the item, the ingredients required become harder to...
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