You think two PC's are hard to balance encounters for? Try one!
I'm playing with just my girlfriend. She is an eladrin rogue, just multiclassed into wizard at second level for more magic powers. She'll get ritual casting later to cover major party abillity requirements. But she couldn't ever flank!
My solution came in the kobold article - I looked at the Kobold piker, then realised that although my gf can't run 2 PC's properly, she can easily add a monster. So I changed it into a human piker, then added 2 fighter encounter powers with recharge 6 to make up for the lack of daily powers, and upped the number of healing surges to fighter levels.
This is a great way to do a "pet" as the turn goes so quick yet adds so much strategic depth to the encounter. Yet her PC is obviously way cooler than the monster hireling.
I agree with the OP - things are tricky. Black lady strings of bad rolls for the PC's and good rolls with the monsters become very scary very quickly. Just go easy on bad combinations - don't do all brutes vs classes that can't withstand the beats for too long. And use minions because they work really well. Having the good guys with recharge powers is really fun too and works really well. I wish there was a 4e feat to give your encounters recharge 6, because they usually don't recharge in a fight , but when they do its fun. And it makes the martial powers make more sense - it feels like your PC is waiting for the right moment to bust out the power rather than just getting tired.
Consider giving PC's in small parties recharge 6 to their encounter powers today!
I'm playing with just my girlfriend. She is an eladrin rogue, just multiclassed into wizard at second level for more magic powers. She'll get ritual casting later to cover major party abillity requirements. But she couldn't ever flank!
My solution came in the kobold article - I looked at the Kobold piker, then realised that although my gf can't run 2 PC's properly, she can easily add a monster. So I changed it into a human piker, then added 2 fighter encounter powers with recharge 6 to make up for the lack of daily powers, and upped the number of healing surges to fighter levels.
This is a great way to do a "pet" as the turn goes so quick yet adds so much strategic depth to the encounter. Yet her PC is obviously way cooler than the monster hireling.
I agree with the OP - things are tricky. Black lady strings of bad rolls for the PC's and good rolls with the monsters become very scary very quickly. Just go easy on bad combinations - don't do all brutes vs classes that can't withstand the beats for too long. And use minions because they work really well. Having the good guys with recharge powers is really fun too and works really well. I wish there was a 4e feat to give your encounters recharge 6, because they usually don't recharge in a fight , but when they do its fun. And it makes the martial powers make more sense - it feels like your PC is waiting for the right moment to bust out the power rather than just getting tired.
Consider giving PC's in small parties recharge 6 to their encounter powers today!