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I play a lvl 8 Genie Lock- I never really know when I am gonna be able to convince the party to take a SR - party is a Beast Ranger, Blood Hunter, and a Druid. the Druid is an elf so its rare that an SR makes more sense then an Elf Rest (4 hours) or LR.
I think SR's should be a more common...
Are you factoring damage per hit or damage per attack or using those terms loosely? DPA is a bit more complicated to factor, but will give you a more accurate read. Still, I think 11 damage per attack is definitely doable for a damage focused fighter.
I think that is a really interesting idea and one worth fleshing out. I wish that DND not only made that more explicit, also leaned into those conceits further so that we could have "mundanes" that could compete with magic.
Actually I often tack on a few extra skills for classes depending. Like sorcerers may gain automatic training/ use cha instead of int for arcana because they can just "feel it" fighters get the choice of athletics or acrobatics for free, that sort of thing.
I would rule that Insects don't use any skill checks to climb unless like someone blows on them or something. They stick to things, mechanically the have a listed climb speed and/or permanent "spider-walk" ability.
"Epic" is just a word I use to introduce the concept of allowing players of...
One thought I had, relating to what another poster had said, had to do w/ feats and how they are used. Its a meta conceit that holds all characters are, if not strictly magical, certainly outside mundane abilities. To that end, you could have a number of points per day that enable epic effects...
Ug, what a shame, I'd really hope they'd have all that sorted out.
I'm sure I can think of ways to house rule down most of the offenders though. The real question is weither it would be easier to HR 4e or 5e.