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There are actually two discussions going on here, both raised by the same article.
But actually I just realized that it doesn't matter.
The linking of nonrelated data points is nothing to be concerned about. That happened 30 years ago and never happens today.
Players playing evil characters is...
I would be interested in hearing more about this. Could you pass on some of the changes you made?
I've been itching to pull out my L5R books and start a new game.
Considering the increased scrutiny of violent events these days. All it will take is the wrong person to find out the perpetrator played or owns D&D (or other RPGs) and here comes the next Pat Pulling.
If it caused problems in the 80s, imagine how things could go off the rails in today's world...
Didn't see this posted anywhere else so:
http://www.hopesandfears.com/hopes/culture/video-games/216625-dungeons-dragons-violence-ethics
Some of the discussion in the article highlights why I highly discourage players playing evil PCs.
Not a geisha.
But apparently sometimes a female and sometimes a male, so very appropriate to this thread and an example of how gender could be a factor during a game.
So not a single male geisha character from the CCG, the RPG or any of the other fluff...
I thought maybe I had missed someone in my absence from the game.
I guess my military experience differs greatly from yours.
The programs that I worked on actually wanted to balance cost and performance.
Most expensive didn't cut it, most effective for the cost did.
I guess the replacement of the M9 will prove this out in real life.