Artificer / Rogue / Monk
Dex, Int, lots of gadgets, expertise in stealth, intimidation, and investigation.
Armoror artificer, with infiltrator armor.
Thief Rogue.
I could also accept dance bard, if you reflavor spells as gadgets.
You mean like their AC?
And how do you represent that without +damage mod (or +dice equivalent)
Not all wizards and fighters are players.
I'm not sure how...
+4 from stat
+3 from proficiency
+3 from magic item he shouldn't have yet
= +10
You would need to have rolled an 18 for stats, taken...
Sure, but i don't want +1 on a d100 either. 1% is not enough different to be worth tracking (unless it's a computer doing the numbers).
5% is a sweet spot IMO.
10% is stretching things a bit.
There's also 8.3% for a +1 on a d12. Which doesn't sound too bad.
My point is that simplicity...
Rolling a d20.
because not all enemies are equally hard to hit, and not all attacks are equally easy to dodge.
A wizard stabbing a fighter in heavy armor and shield should be less effective than a fighter stabbing a naked wizard.
And one of the simplest ways to compare how strong 2 things are...
More variety.
1 is a lot simpler than 3.
For the simplest, roll a d2. If you roll 2 you win the campaign. A 1 means you lose the whole campaign.
But.i definitely wouldn't consider that D&D. You want some complexity.
That’s easy enough to fix. You would have to redo all the saves if you...
I always felt warlocks should get their power based on patron specific action.
I.e.
Infernal: gain a spell (point) if you deal fire damage.
Fey: gain a spell (point) if you charm or frightened something.
Same idea.
Fighter starts with +3 Str, +3 Con, +3 Dex, +2 Wis, +1 Int, +0 Cha (12 total), and +4 to hit irrelevant of your stats.
-plus more as you level (24 total)
-race gives +2/+1 (3 total)
-background is another +1/+1/+1 (3 total)
-and 6 extra points you can stick anywhere (max 18)
So the...
IMO leave the abilities just for saves. No proficiency bonus, or mod, just use the score directly as your defensive DC.
I.e. Hold Monster is d20+class bonus vs their Wis.
Any class can benefit from bonus to any save, so all racial bonuses are back on the table. Being a human with +1 to all...
IMO
Keep the scores for saves and skill, but don't them to attacks, spell DC, HP.
Also, classes add to scores. Strong people don't become barbarian, being a barbarian makes you strong.
I.e.
Roll 4d6, drop lowest.
Fighters then add +2 Str, +2 Dex, +2 Con.
Background and species can add a...
As I mentioned before, the fact that rogue (and monk) already have bonus action disengage means bonus action teleport is half paid for
So for those 2 you would definitely want to add more.
Seems fine a feat IMO.
Assuming the pool is per long rest.
Level 20 * 10' = 200'
/ 30' = 6.6 Misty Step equivalents.
Compared to Cloud Goliath getting proficiency bonus per day for instance.
Less than 30' Zealot wins
30-60, tied, depending on exact level and feats.
60+, Wild Heart wins.
in my experience, the majority of combats take place within 60'.
How many opportunity attacks are you expecting Zealot to take?
Assuming a CR 5 eath elemental, 17 AC, and you didn't recklessly...
If dip Fighter 2, it would let you cast a spell with Action Surge.
But yea, they definitely just copied and pasted from Eldritch Knight and forgot to check it.