Recent content by Micah Sweet

  1. Micah Sweet

    Wolfenstein TTRPG Coming From Modiphius

    Well, then in some cases it's going to be on it, if the Players are too stubborn in the face of danger. And that's their choice, but logically I think most people when surrounded by crossbowmen or being arrested would consider giving up rather than assuming their trusty hit points will see them...
  2. Micah Sweet

    Let's Talk About Metacurrency

    I subscribe to TSR worldbuilding conventions in large part, where NPCs can have classes, or not, depending on what they do and who they are. They don't all have the same abilities, but no ability is exclusive to OCs or NPCs, because the only real difference is who controls the character in our...
  3. Micah Sweet

    Let's Talk About Metacurrency

    I get it, but to me it just doesn't matter in this specific case.
  4. Micah Sweet

    Let's Talk About Metacurrency

    There are tons of feats, and I don't play 5.5, so everyone doesn't start with one. And even if I did, how many people pick that feat, and how do they learn it in-setting? Assumptions upon assumptions.
  5. Micah Sweet

    Let's Talk About Metacurrency

    I don't agree with your argument. Being a thing in the setting makes it more real as far as I'm concerned.
  6. Micah Sweet

    Let's Talk About Metacurrency

    You just invented the assumption that most of the population knows cantrips! Where are you getting that from? And this is a game where you get to make your own world anyway. Why make the kind of assumptions you're making? I don't, even in 5e.
  7. Micah Sweet

    Let's Talk About Metacurrency

    Give me an example. Your claim is not so self-evident that you can just put it out there like objective truth without explanation.
  8. Micah Sweet

    Let's Talk About Metacurrency

    Well, YMMV. For me, mechanics representing something real in the setting matters more than anything else.
  9. Micah Sweet

    Let's Talk About Metacurrency

    It used to be good enough for me to work with. Over time it's become harder. Still, you can always make your world without going crazy on the PC-side superhero stuff, even now.
  10. Micah Sweet

    Let's Talk About Metacurrency

    That of course is the issue. I want a low-key fantasy world to be an option.
  11. Micah Sweet

    Let's Talk About Metacurrency

    Except in Star Wars games there clearly is something measurable about the Force. It's used for a bunch of things, and the description of it works just fine for it's unconscious use by non Force-sensitives.
  12. Micah Sweet

    Let's Talk About Metacurrency

    Since everything I place during prep is done in accordance with my judgement on what makes sense to be there in the setting as a high priority, I don't really see it as meta. You are welcome to disagree. In any case, luck mechanics and other meta-currencies are a different beast, and that's what...
  13. Micah Sweet

    Let's Talk About Metacurrency

    They can be, if they are stated as being so. Generally they aren't, and I see no need to make such a statement myself. I feel the dice and modifiers to the roll handle the randomness of success when attempting something just fine, and don't particularly care for effects that modify the result...
  14. Micah Sweet

    Let's Talk About Metacurrency

    They are the same thing mechanically. Luck doesn't have an in-setting explanation. The Force does, explicitly.
  15. Micah Sweet

    Let's Talk About Metacurrency

    It would be interesting to read.
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