Recent content by Micah Sweet

  1. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    That's not helpful. You don't think a big shift in the current supported version of a game matters at all?
  2. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    I don't feel my definition is less valid or applicable than your, but you do you.
  3. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    How is that not the same as, "you don't like it? Like it anyway."?
  4. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    No, it's like if McDonald's decided not to sell Big Macs anymore, but some of their old restaurants were technically still open. And you could go there, but all the advertising is pushing the new stores, and most people are going there, and the culture is telling you the new store is where...
  5. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    I would say the same to you. It doesn't have to mean literally prevented from playing. It can also be prevented from playing how you like with new, more restrictive rules for a game that's supposed to the same game (per their marketing at least).
  6. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    Sure you can. I couldn't play D&D the way I wanted because of 4e's mechanics and playstyle design, so I was excluded from the kind of D&D play I previously wasn't excluded from (because the game used to better support the type of play I preferred, and then it didn't).
  7. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    As I said, I did try. The opportunity cost wasn't too much for me. But it didn't work.
  8. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    Well, my GM was my best friend, and a great GM with a lot of experience in all editions of D&D to that point, and the story was great. People liked the campaign I ran too. The issue for both of us was the system, and we never felt any better about it. I also hated the lore changes, but that's a...
  9. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    I completely understand that.
  10. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    Never said they were. I can and have moved on. And if they hadn't decided to call their new game D&D we wouldn't be having this discussion. But very few RPGs decide to radically alter their product, multiple times, while inexplicably (from a creative standpoint) calling it by the same name and...
  11. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    I feel 1.5 years of 4e play as a GM and a player is a fair chance.
  12. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    My point is that the answer to dealing with something you like changing to something you don't is not just deciding to stop not liking it. Not in my experience. Preferences changing is more organic than that, and doesn't always happen. And it shouldn't have to, and no good comes from judging...
  13. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    See, neither the narrative flavor nor the codified gamism of 4e work for me. It just doesn't do what I want D&D, or RPGs in general, to do.
  14. Micah Sweet

    Let's talk about "plot", "story", and "play to find out."

    Well, I spent over a year running and playing 4e, and at the end of it I enjoyed it less, as the things I didn't care for about it bothered me more and more. My experience with PBtA games didn't lead to liking how they work either (although I can enjoy short games of Monster of the Week). And my...
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