Oh, I am. The entire game philosophy rubs me the wrong way. Worse than PBtA for me (I can and have got behind playing that at least, if not running it).
I see no reason why any given player's desire to play exactly what they feel like needs to override setting logic. If I make a setting where a particular combination doesn't work, it's because that's the setting and the campaign I want to run. I can be flexible if it doesn't matter to what I'm...
Worldbuilding and believability are much more important to me than making sure every possible heritage and class is available and every combination is represented. Players can almost always find something they like in the available options.
Exactly. Subsystems help different situations in the fiction feel different mechanically, and aid in simulation by providing different modeling tools for different situations.
We have that problem here too. Too many kinds of recyclable materials can't actually be recycled by many existing facilities, so most stuff just ends up in the landfill anyway.
All agreed. Reprints are good (I'm waiting for Starships and Speeders myself), but they could be doing so much more. The line has lain fallow for far too long.
FFG Star Wars was specifically designed to cover all aspects of the franchise, and I think it pretty much handles it fine. Also, a good 5e derivative with appropriate subsystems can IMO do the same.
Eventually, as this sort of thing becomes more and more ubiquitous, I expect everyone is going to have to decide how much AI they can accept in their hobby, and likely the rest of their lives.