Recent content by Micah Sweet

  1. Micah Sweet

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    I want players to find secrets too, but I want them to do so through exploring the setting with their PCs. If they turn out not to find stuff, well, it's still there, because that's how real life works. Again, stories and RPGs are different things, and in my RPGs the world exists independent of...
  2. Micah Sweet

    We All Won – The OGL Three Years Later

    What does "copy left" mean? People just started using that term here without explanation.
  3. Micah Sweet

    We All Won – The OGL Three Years Later

    As a rule of thumb, I generally assume people are being honest in their desires.
  4. Micah Sweet

    We All Won – The OGL Three Years Later

    More evidence that WotC has simply too much power and influence in the industry and the community. This one's a little weird to me in that your wife told them you weren't playing D&D, which is specifically the game this person wanted to learn. Why did they come anyway?
  5. Micah Sweet

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    You don't just let them have it because that doesn't meet setting logic. Why would they know about it if they didn't see it? And your entire argument rests in the assumption that there's some "story" that has meaning beyond the action in the world, that affects the players rather than their PCs...
  6. Micah Sweet

    We All Won – The OGL Three Years Later

    I know that was probably frustrating, but given what 5.5 turned out to be, I'm really glad you published your game before we knew anything about it!
  7. Micah Sweet

    What's the hardest attribute to effectively role-play?

    Basically I see mechanics as having their best use being modeling the material trappings of the setting and how they interact, and have little use for "game" outside of that, beyond what is practically necessary to play.
  8. Micah Sweet

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    Dramatically critical isn't a criterion I follow. Setting logic is my compass.
  9. Micah Sweet

    What's the hardest attribute to effectively role-play?

    Not having any space in between.
  10. Micah Sweet

    We All Won – The OGL Three Years Later

    Level Up is compatible with 5e, and works great on its own.
  11. Micah Sweet

    What's the hardest attribute to effectively role-play?

    I said more one than the other. That's not a binary.
  12. Micah Sweet

    What's the hardest attribute to effectively role-play?

    No, both are important, but to me exploring the setting through your PC is more important than engaging strictly as a game. I think mechanics should only exist in service to the setting and everything in it (including the PCs), not the other way around. I never said "dispense with the game" or...
  13. Micah Sweet

    What's the hardest attribute to effectively role-play?

    I don't see how it being fictional makes a difference.
  14. Micah Sweet

    What's the hardest attribute to effectively role-play?

    It's also how you interact with the setting, and that's very important to me. In fact, it's what makes role-playing an enjoyable activity to me, and wouldn't be worthwhile otherwise.
  15. Micah Sweet

    What is "railroading" to you (as a player)?

    Sure, but I was responding an absolute. You should be able to go somewhere and find interesting to do, or come up with something.
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