No. I am arguing that there are situations where neither the character nor the Player plausibly have complete control over everything around them. Influence is felt and IMO should be represented.
Some folks seem to think that any social mechanic with any possible effect on the PCs is tantamount to "mind control". I disagree, and have given my reasons more than once.
I told you already. It's not force. You can do whatever you want. Certain actions that ignore the social situation in the setting at that moment may be more difficult, but you can still try whatever. Just like we all can in most RPGa I know about. If you don't get that by now, nothing else I say...
I wouldn't be averse to importing something like Pendragon's Virtues & Vices system to a D&D style game wholesale, just to see how it would run. Heck, the rest of Pendragon's mechanics play pretty traditionally, so it's not like it can't fit.