Things traditional defined as magic being treated as technology definitely blurs the line. Heck, the way spellcasting is handled in D&D can be argued to operate like this.
If you choose to use reaction rolls, you're still beholden to the results, even if they lead to a negative conclusion. As a GM I'm fine with that, because all the results available are possible within the setting. I think it should be the same way with Players.
If my GM wanted to make all my skills rolls so I don't know if how close I was to success or failure, I could get behind that. It would be fun to try out.
The way I see it, the reaction roll exists to ease the burden of the GM and to allow for the unexpected while still having most results go the way you would expect under the circumstances. Both are laudable goals, but serve little purpose for Players who are portraying their characters as...
RAW doesn't matter. RAI either, at least in the games I prefer. I truly believe that. What matters is what you and your Players want from the game. I've been very clear about how I interpret the rules and about what I want.
Where are you getting this frankly outrageous claim from? "More people dislike Star Trek than like it"? Please provide a shred of evidence to support any of your conclusions. You are welcome to feel however you like about Trek, and personally decide what genre you think it is, but you can only...
You're saying most people don't see Star Trek as science fiction? Seriously? Is anything science fiction then in your view? Even The Expanse has stuff that violates our understanding of physics.