If you want people to buy your game, I agree with you. If you just want people to play it, then it's a matter of finding folks willing to try out your bundle of house rules. That's what I do.
And if the orc used Intimidate on your character, wouldn't your feel intimidated just as much as the orc would if the situation was reversed?
Please explain the apparent double standard here.
I guess you and I want different things from Star Wars then (not really a surprise) 😉. I want to create the physical/supernatural setting of Star Wars and everything in it through (at least roughly) simulationist mechanics, and I have several games available that accomplish that goal, to...
And I would accept that, if the response by the PC didn't so very often end up avoiding anything detrimental to the PC's situation. Place a PC in an intimidating situation and have them be intimidated at least a little, and I'll accept that there are many possible responses.
See, the problem I have with that is that I don't believe PCs and NPCs are significantly different, and thus they shouldn't IMO be treated any more differently than is necessary for play. I'm aware that many people feel differently though, and that's fine.
I think playing your character in line with what they are experiencing in the imaginary world of play, modulated by the rules of play, very much is in the game.
That is definitely a temptation. One I'd hope Players try to avoid in my games. I can definitely see the logic in placing restrictions to legislate against this, and would support it in some circumstances, but generally I try to play with people for whom such things are unnecessary.