That’s why superhero rulesets are so useful. They cover all the bases.
But this is about D&D, so it has rules for magic. What it would need is rules for all the real world stuff.
Magitech works well in D&D and doesn’t need extra rules. And you can still tell stories that are culturally modern. The first adventure in Keys from the Golden Vault features a heist from a modern looking museum (complete with animatronic dinosaur) during a swanky American-style fundraising...
It doesn’t matter if it’s likely to succeed or not. Players are going to try it, because it’s the sort of thing that happens in stories set in the real world. And if the players want to do something, you are going to want to have rules to determine if it works or not. You might be able to wing...
The original movie? Orko was too deemed expensive to do the FX for in 1987. He isn't separate from the rest of the IP.
Budget was also the reason for using mostly real world settings plus one interior Castle Greyskull set.
Yep, when I temporally moved an AD&D party into the real world back in 1st edition days, I converted the party to a superhero ruleset (Golden Heroes) rather than try to use AD&D rules in the real world. And it worked really well, I was pretty accurately able to reproduce the PC's abilities...
Half em vee squared. A pickup has many times the the kinetic energy of a wooden cart - around 50 times at a rough estimate. And it’s higher speed makes it harder to avoid.
Because the real modern world is familiar in a way that a fantasy setting is not, the players will be familiar with the...