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Recent content by Planeswalker Maloran

  1. Planeswalker Maloran

    Resurrection changes a man...

    Glad you asked. By my understanding, abberations are creatures whose presence defies the natural order. They only exist because of magical meddling (or in a few cases, they are native to a completely alien world, and are only here because of magical meddling). In the natural order, those who die...
  2. Planeswalker Maloran

    Resurrection changes a man...

    Yeah, mostly dead means he's still partly alive. If he's all dead, there's only one thing you can do: go through his pockets and look for spare change. *grin*
  3. Planeswalker Maloran

    Resurrection changes a man...

    I like that. It's probably what I'll go with.
  4. Planeswalker Maloran

    Resurrection changes a man...

    Valid point. And I did talk with my players about this before posting it here. I just like getting feedback from as many sources as possible. Also, I was hoping someone might have a suggestion for a game-mechanic penalty (maybe temporary) to replace level loss. Something I'm considering now is...
  5. Planeswalker Maloran

    Resurrection changes a man...

    The problem I have with that is, it makes resurrection simply not an option for a good-aligned character. I do want the option to be there, and not just for neutral or evil characters; but I want it to be taken seriously, and have possible in-game consequences for the resurrected character. A...
  6. Planeswalker Maloran

    need help with intelligent maigic item

    Magic Jar or Mind Switch would both work pretty well here, though I think Magic Jar fits slightly closer. The item itself is the jar, and when it takes over someone's body, their soul resides in the item. This is just a step or two up from the effects of any intelligent item with a high Ego...
  7. Planeswalker Maloran

    Rethinking Alignment

    I find the D&D alignments have worked well for most of my campaigns so far, but I can see how this could really help a lot with inter-religious conflict. Some people might not like it because it breaks the D&D sacred cow of absolute good and absolute evil, but I like it because it makes the...
  8. Planeswalker Maloran

    Resurrection changes a man...

    Most of my players over the various campaigns I've run agree with me on this: Resurrection and uber-healing give the game a kiddie-playground sort of feel. You can't get hurt for long, you can come back from death easily enough, and there's just not much challenge. I agree that an attitude-only...
  9. Planeswalker Maloran

    A New Take on Metamagic

    I agree with that, Spellcraft makes a lot more sense than Concentration. Also, I would suggest making the DC for any metamagic feat 10 + (whatever the modified spell level would be under the standard system)x2. That makes it slightly harder for some feats, but also allows multiple feats to be...
  10. Planeswalker Maloran

    A new approach to combat and initiative

    Here's what I'd suggest: When someone with higher initiative attacks someone with lower initiative, the defender can choose to take a total-defense action, dodge, counter-attack, or seize the initiative. In either case, he can take no action on his own initiative. - If he chooses the...
  11. Planeswalker Maloran

    Resurrection changes a man...

    I've been getting fed up with how casually players (and DMs) tend to treat Raise Dead and similar spells. After reading a few articles on the topic (most notably http://home.earthlink.net/~duanevp/dnd/resurrection.htm) I have decided that making them harder to get, or penalizing resurrected...
  12. Planeswalker Maloran

    I wonder how this'll turn out...

    I like this very much. The ability is pretty nice, since it lets you conserve power points that would otherwise be wasted. And the fact that you still lose the action AND your psionic focus keeps it well balanced, and prevents you from using it with any metapsionic feats. Personally, I've never...
  13. Planeswalker Maloran

    D&D 3E/3.5 porting 4E healing surge/second wind into 3.5

    I very much like this idea, though I would add to it that characters who fail to get their second wind after combat are Fatigued until they rest for an hour (and reset their second wind threshold).
  14. Planeswalker Maloran

    New ways to generate ability scores.

    There's something I've been wanting to try, that's not so much an alternative stat-gen as alternative racial modifiers after the initial stat-gen. For any ability the race normally gets a +2 on top of, instead give +1d4. For any stat the race gets -2, instead take -1d4. If the race gets more...
  15. Planeswalker Maloran

    What Interests You Non-Upgraders

    I stopped buying D&D supplements quite some time ago, and see no reason to start again after 4.0 is released. However, I might consider Compendiums. The trouble is, most of the stuff I'd want compilations of is non-OGL. I'd love to see a Classes and Prestiege Classes compendium, a Feats...
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