Here's one example:
The Fighter is Engaged with two goblins. A wounded ogre trudges over to Attack the Cleric. It is now the Fighter's turn. The Rogue shouts at the Fighter to go protect the Cleric, and that she will take care of the goblins. Thinking he may be able to kill the ogre if he...
Yes, the protector could just Intercept again the next round, unless the monster Dashes. That is the niche of Dash, it let's you get past defenders at the cost of your Action.
For myself, I've been testing out a different way of running Intercept, as I also have some issues with it.
This is what I've done:
1) You can Intercept even while Engaged, however you suffer Opportunity Attacks and other negative consequences of leaving the Engagement as normal.
2) A...
After using this system for several sessions and many mock tests, I am pleased to say it works exactly as advertised for my group. Combats are faster. There's less confusion about positioning. I don't have turns slowed down as players count out their movement trying to avoid OA's. AoE spells are...
Excellent. This is good to know. Not sure if it's obvious to others and I just couldn't wrap my head around it.
I actually just playtested the rules with a small combat with friends and they all believed they could multiple intercept an enemy as well, so I will make sure to make a note that...
I've always been interested in trying 5E with TotM, but the few times I've attempted it with other systems it's just never clicked.
This is the best looking TotM style I've seen to date.
I do have a couple questions though. Maybe I missed it in the document, but hopefully it wasn't something...
Well you're right in a way. I'm very transparent when I DM. I tell the player what spell is used on them, the DC of the saving throw, and exactly what the spell does. This way I avoid wasted turns, confusion, and save time. I find trying to outsmart the players with spellcasting is mental effort...
One thing I always consider when evaluating this spell as a DM, is this: Don't forget that NPCs can use this spell on the Players.
Generally, I rule that this spell can physically restrain a character, but the character's efforts to break free of that restraint is the Investigation check...
Thus the use of the word "usually". No label can suit all people, but even in this thread you have posters using some of the same arguments.
Not to mention, people always seem to get incredibly defensively when someone suggests they may prefer the game portion to the story portion. It's not...
Everytime this topic comes up, I can't help but feel the real divide on metagaming comes from one key concept:
Should the game challenge the player vs. Should the game challenge the character.
Players that want the game to challenge players usually don't sweat metagaming and IC Vs. OOC...
It is honestly starting to sound like you are used to playing with a very divided group, with players not working as a cohesive whole, and rampant player selfishness ruining what should be a team game. You have a lot of examples of what seems more a player problem, not character. Which to me...
I think that any time playstyle differences come up, things tend to get a little murky. Often people represent their style more strongly than they actually run it, because discussions have a tendency of polarizing people as "us vs. Them" like you said earlier. I'm guilty of that and you rightly...