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Recent content by R_kajdi

  1. R

    D&D 4E 4E's math-- what am I missing?

    See, I'm not really all that convinced that's what's going on here. The problems I see are thus: 1. You still have the gear dependancy that everyone thought was dumb in 3rd edition. Scale things slightly more linearly, and you can completely remove the +s from items (special effects only) which...
  2. R

    D&D 4E 4E's math-- what am I missing?

    I'm not worried about player AC vs. attack. I'm worried about player attack vs. monster AC. It seems like so much effort was done to get rid of the stupid ramping that occurred in 3rd edition (where when you got to high levels, you didn't bother to do anything outside your specialty), only to...
  3. R

    D&D 4E 4E's math-- what am I missing?

    By the book for making a random monster of a random level, you are wrong here. The only factors into a creature's AC are a) role and b) level. AC is determined by the formula 10 + role (these are combined on the chart) + level. The monsters from the monster manual work off this formula as best I...
  4. R

    D&D 4E 4E's math-- what am I missing?

    After my first read through the basic book set, two things became somewhat apparent: 1. As you go up in level, it looks like vs. AC attacks become quickly useless. AC scales at a per level basis for monsters, and to hit only scales at level/2. So by 30th level, you need to come up with an extra...
  5. R

    Giant Robots: Recommend me a system.

    I'd try to find Mekton Zeta. You have to build the mecha yourself, but it's not hard and it's a rather flexible system. Zeta Plus is a lot more work though, because they add a lot more complexity into the system. EDIT: Also, Guardians of Order put out a d20 Mecha book to go with their d20 Big...
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    So why don't reviews work? (as a marketing tool)

    There is a lot of truth to this. However, if you're not trying fix the actual problems in the system to make the whole thing more useful, there's no point in worrying how to make reviews more relevant and useful. And really the only way to do that is to move towards a more objective review of...
  7. R

    So why don't reviews work? (as a marketing tool)

    I'd figure that would only exacerbate the existing problems. The review process needs to be less connected to the publishers themselves, not more. Think movie reviews, instead of video games. Movies get screened pretty well universally, not to a couple of guys. If you don't screen a movie, it's...
  8. R

    So why don't reviews work? (as a marketing tool)

    I think that's a good bit of why I find reviews to be not incredibly valuable. Why am I going to bother to read something that's basically been handpicked from among a bunch of fanboys to ensure a favorable rating? It's the same reason I don't bother with video game reviews. The only way to have...
  9. R

    D&D Modules on Wikipedia

    The inconsistency thing is a big part of it, as is the push for wiki to become "more legitimate". This guy is a griefer, just the same as those open source zelots who are working on replacing all fair use pictures off of the site. There's pretty much no way to stop him, unfortunately. You can...
  10. R

    Are demons/devils/dragons too complex?

    Uh... this is exactly the issue that a bunch of people (myself included) don't like. Why am I lazy because I don't feel like spending a half hour plus to stat out an encounter, and have to worry about the stupidity of the buff game? I'd much rather spend that time developing the actual bulk of...
  11. R

    Average of exploding dice?

    Yup. After a few interations, you can get pretty close to the convergence point. Certainly close enough for you to make a smart guess if you are sure it will converge instead of slowly wandering off into infinity like an angel's horn.
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    Average of exploding dice?

    Mathematically, you'd have to solve this problem by infinite series. Though I will say that you could just interate throught the first 4-5 terms and get a pretty close approximation. The formula you'd use is the following: D = # of sides on the die A = average result ( (D+1)/2 for all...
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    Why Is the Cleric Unfun?

    This whole mentality of "a class has to be played this way" seems a bit off to me. I mean, why is it so much worse for the healing situation to have a cleric who doesn't play a heal-bot as opposed to a character that doesn't do healing at all? Also, doesn't this really mean that one of the big...
  14. R

    Help me figure out grappling

    Any more mainstream suggestions? We're not using psionics in this campaign (new players, so we're minimizing extra systems) and Justicar doesn't fit the character's background. Also, since the jury is apparently still out on the natural attack/flurry question, any suggestions on which one...
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    Help me figure out grappling

    That's the other thing I never figured out. Why would you damage in the grapple like this when you could just attack at -4 normally while in the grapple? Is it just a case of doing whichever is easier in the monk's case? I know animal and such should fight in the grapple, because it does way...
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