Okay, I'm running a campaign with a mostly new group of players. We did a little mock combat last week, so people could make a couple adjustments to their characters if things didn't work out right for them. One of my players is doing a grappling monk (so has Improved Grapple), and has Earth's Embrace as a feat from Complete Warrior. Having him do his thing during combat shows me exactly how little I understand grappling. I'm going to list the steps to the process as I currently see them:
1. Declare a grapple, and take an AoO (Imp. Grapple avoids this)
2. Make a touch attack to hit.
3. Make an opposed grapple check to take hold.
4. Deal unarmed damage if you take hold.
So good so far, yes? the next part ends up confusing me:
1. Can you grapple off of a flurry of blows attack? If so, can he grapple and then pin with a second attack in the same round?
2. You don't normally do damage while pinning, correct? Earth's Embrace allows it to do 1d12 (+ Str?) damage, but after a few levels, there just seems to be little point in pinning.
3. A monster determines its number of grapple attempts off of its BAB. What happens if it grapples as a Grab off of a 2nd, 3rd attack? Can it make extra grapple attempts then?
4. While in a grapple at the beginning of the turn, can a monk still flurry? How does this affect grapple attempts?
As best I can tell, the big thing this monk can do is flurry of blows, grapple for D6+1, then pin for 1D12+1. But it seems like after a bunch of levels, pinning will suck, because it will be doing less damage then a normal hit. Am I missing something here?
Talking RAW is what I'm mostly looking for, but if anyone has house rules or the like to make grappling more sensical, feel free to share them.
1. Declare a grapple, and take an AoO (Imp. Grapple avoids this)
2. Make a touch attack to hit.
3. Make an opposed grapple check to take hold.
4. Deal unarmed damage if you take hold.
So good so far, yes? the next part ends up confusing me:
1. Can you grapple off of a flurry of blows attack? If so, can he grapple and then pin with a second attack in the same round?
2. You don't normally do damage while pinning, correct? Earth's Embrace allows it to do 1d12 (+ Str?) damage, but after a few levels, there just seems to be little point in pinning.
3. A monster determines its number of grapple attempts off of its BAB. What happens if it grapples as a Grab off of a 2nd, 3rd attack? Can it make extra grapple attempts then?
4. While in a grapple at the beginning of the turn, can a monk still flurry? How does this affect grapple attempts?
As best I can tell, the big thing this monk can do is flurry of blows, grapple for D6+1, then pin for 1D12+1. But it seems like after a bunch of levels, pinning will suck, because it will be doing less damage then a normal hit. Am I missing something here?
Talking RAW is what I'm mostly looking for, but if anyone has house rules or the like to make grappling more sensical, feel free to share them.