Recent content by randolph

  1. R

    4th Edition Class/Race Optimization

    v1.2b update Based on feedback and some strange outcomes (>100% ratings for some race/class combos), I completely overhauled the evaluation formula, OP updated.
  2. R

    4th Edition Class/Race Optimization

    I thought about it, but: 1) You can already weight races at the bottom, including access to racial feats 2) As splats come out, that's going to be a lot of feats... and the spreadsheet is already pretty unwieldy
  3. R

    4th Edition Class/Race Optimization

    But that doesn't help with Wisdom... From what I can tell, you don't need both Str and Cha, but without Wisdom, you lose out on Lay on Hands and a bunch of useful secondary effects. :( But, but flavortext! ;)
  4. R

    4th Edition Class/Race Optimization

    As noted, those weights are to give people an example of how to use the spreadsheet. If you think the extra hp is worthless, feel free to drop it to 0; if you're not building a Paladin ignoring Strength, feel free to weight Strength-based powers (Type II Powers) higher. It's an evaluation tool...
  5. R

    4th Edition Class/Race Optimization

    Caveat: The sample weights represent only one of many possible "builds" per class, and are based on my (early) assumptions regarding the relative importance of the different class/race features for each build. That said... Perhaps unsurprisingly, Humans are a great choice for every PHB class...
  6. matrix_instructions.jpg

    matrix_instructions.jpg

  7. R

    All Possible Ability Scores for 22 Points

    This spreadsheet might help during this prioritizing process.
  8. R

    Table of ability scores for each PHB race, MM race, and class

    4E Class/Race Optimization Matrix (Excel spreadsheet) This first release only evaluates the PHB races, I'm working on the MM races. The fields you can affect are: * The "weight" fields for each aspect of the class, use integers for best results. * The "racial ability weight" fields to give...
  9. R

    Making your own power cards

    I like that a lot - simple, uncluttered, effective! If you need any help implementing your final design in MSE, I'd be happy to be of assistance.
  10. R

    Making your own power cards

    Ah, ok. There's no way to have MSE have actually scaling card sizes, because the card size is required to be defined before any functions (at least in the current version of MSE). If you just want to make sure there's no wasted whitespace, you'll have to go with that other option you mentioned -...
  11. R

    Making your own power cards

    Based on your examples, I believe this is doable as a single template in MSE (I'd have to try it when I get home). Basic outline: * Card height set to maximum expected height (current version of MSE can't script this) * Use a three part card background: 1) Header (everything before the first...
  12. R

    Making your own power cards

    The template does have melee, range, etc, just not as the "Attack:" line, because (1) I find it impractical for all the reasons I noted in the earlier post, and (2) the way I've done it matches the official Wizards power template in every extant example. I only have cards for the racial...
  13. R

    Making your own power cards

    Some Keep on the Shadowfell spoiler info for Power Cards In this thread.
  14. R

    Making your own power cards

    They're not in the zip file in an ready-to-open form; they're in the mse-set file. To get at them, rename the mse-set file's suffix to .zip and open it, they're all named image##. Note that MSE rescaled and cropped all of my processed image files before storing them, so they're not going to be...
  15. R

    Making your own power cards

    They're action tokens from a dungeoncrawl boardgame called "Descent: Journeys in the Dark," I'm using them as counters to mark how many uses of Healing Word the Cleric has left, since it and Lay on Hands are powers that deviate from the "1-per-X" paradigm. I also use various tokens and markers...
Top