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Recent content by Rartemass

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    The Navigator (Psionic Leader for Sci-Fantasy)

    The main reason I added this is is because I've seen other abilities from DnD core include it. It just covers the GM to know what actions the players need to take. Your point here is valid. Changing to the end of your next turn instead of save ends is a good idea. I think I may have confused...
  2. R

    4th Edition Psion Rev2.1

    I almost forgot. The Berbalang Fission manifestation should also state that any daily or encounter powers used by the clone counts as a use for the psion. I would also state that the clone can't use daily or encounter powers from magic items, but can use at-will if the psion doesn't use the same...
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    4th Edition Psion Rev2.1

    Just a few things about the Berbalang Fission level 17 manifestation. You seem to be mixing two concepts: one that the psion splits in two; the other than the psion sacrifices HP to create a duplicate. As the power is called Berbalang Fission I would assume it should occur similar to the monster...
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    The Navigator (Psionic Leader for Sci-Fantasy)

    All in all this is an interesting class. As a player I would be happy using it, and as a GM I would be happy to allow it (I would make the changes I suggested though). With some slight modifications you could include this in regular DnD. Nice work.
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    The Navigator (Psionic Leader for Sci-Fantasy)

    For Saeculorum Paragon Path: I'm assuming that the Temporal Influence class feature is meant to be a prerequisite but you forgot to type it in? Withering Action (11th Level ability): The ongoing damage is too high. I would set it a a specific number (say 10), or variable from a stat such as 3 +...
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    The Navigator (Psionic Leader for Sci-Fantasy)

    For the feats I would change the following: Eerie Presence Prerequisites: Cha 13 The reason for this is that heroic tear feats generally have a stat of 13 required. Also for what the descriptive text says, it makes more sense to me to use charisma instead on constitution. For a feat Star...
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    The Navigator (Psionic Leader for Sci-Fantasy)

    With Blink and They're Gone level 13 encounter warp, I would state that the allies can still act on their turn. They should get a single action only. This would be explained by the effort to move in a distorted demi-plane. This way they can use a healing surge, move to a better position, etc...
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    The Navigator (Psionic Leader for Sci-Fantasy)

    For Slow Motion level 1 encounter warp, I would add the following: Temporal Influence: The targets gain a -2 penalty to saves to end this effect. For Rapid Bout level 1 daily warp, I would add in that the allies do the attack as a free action. I'd change Tactical Shift level 2 utility warp to...
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    The Navigator (Psionic Leader for Sci-Fantasy)

    Your at-wills are fine except for the following: Doom Prophecy is weak. I'd change it to "a bonus to attack and damage rolls equal to your Wisdom modifier. Increase to 2 + Wisdom Modifier at level 11, and 4 + Wisdom Modifier at level 21." I'd also add the following: Temporal Influence: Target...
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    The Navigator (Psionic Leader for Sci-Fantasy)

    The Temporal Influence and Spacial Influence abilities seem overpowered, especially when at paragon levels. As most Paragon Paths have an ability that does something extra when an action point is spent, having the above abilities stacking with those can be quite powerful. I'd suggest changing...
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    4th Edition Psion Rev2.1

    I think the Mind Mage level 11 ability to get the Orb feat is a bit bland and underpowered. As the Psi-Crown is listed as an implement for free, most players will simply use them. It is easy to have similar powers from an Orb and put it on the Psi-crown. The DM can modify the transfer magic item...
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    4th Edition Psion Rev2.1

    With the Pyro paragon path, the level 11 bonus goes away when you reach level 16. I would change the level 11 as follows: Flaming Action (11th Level) When you spend an action point to make an attack, if that attack hits the target gets ongoing 5 fire damage (save ends).
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    4th Edition Psion Rev2.1

    I'm interested in multiclass feats, especially since the Bard came out in PHB2. I'd suggest the following MC feats for your Psion: Disciple of the Mind [Multiclass Psion] Prerequisite: INT 13, CHA 13 Benefit: You gain training in the Insight skill. You gain the Mindlink psion class feature...
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    4th Edition Psion Rev2.1

    With the Nomad paragon path, the ability to choose where you land with a teleport should be at level 16, not 20. Not sure if this a typo or not. The Body adept ability of Combat Enhancement is a little too powerful. I would remove the part about opportunity attacks, but keep in the when spend...
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    4th Edition Psion Rev2.1

    One thing I noticed straight away is an issue with the mindlink ability. You specified that the target is unaware of the link unless their passive insight is higher than the psion's level. As passive insight is 10 plus half level at a minimum, then targets that are a challenge will always detect...
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