Recent content by Reynard

  1. Reynard

    Let's Talk About Metacurrency

    I do think it is probably worth differentiating some of the broad categories of metacurrency: currency that lets the player alter the outcome of rolls or at least their probable outcomes; currency that gives players some sort of authorial control (like cart full of straw); currency used to power...
  2. Reynard

    Let's Talk About Metacurrency

    When you build strawmen, do you prefer plastic or paper straws?
  3. Reynard

    Wolfenstein TTRPG Coming From Modiphius

    If I were to design a Conan inspired RPG, one fore mechanic I would build in is having early failures build a pool or other "stat" to succeed later. Liek many, many heroes, Conan often ends up getting kicked around early in a story only to be able to succeed against apparently impossible odds in...
  4. Reynard

    Let's Talk About Metacurrency

    I do think that spending after the roll is better than spending before (with the assumed potential outcome of failure). I like when metacurrency is used to bend fat. it does not have to be perfect and always result in success, but (IMO) it should be MOST LIKELY to result in success after the fact.
  5. Reynard

    Let's Talk About Metacurrency

    One of the reasons I like GM facing metacurrencies is because it helps alleviate the question of whether the GM was acting fairly. Don't get me wrong: everyone at the table is tere to have a good time, and I don't think we should forgive bad GMs for abusing their fiat power in trad games. But, I...
  6. Reynard

    Let's Talk About "Intended Playstyle"

    Out of curiosity, what is the playstyle you prefer and are there opinionated games that are in the same broad category as your preferences?
  7. Reynard

    Let's Talk About "Intended Playstyle"

    Note that I did not say anything about Draw Steel.
  8. Reynard

    Let's Talk About Metacurrency

    [This is another htread in my ongoing exploration of foundational TTRPG elements to consider for Bucket: The RPG, my personal RPG design to check off a Bucket List item. The intent is not to talk about my game design, though, but to explore the subject -- in this case metacurrency -- in a way...
  9. Reynard

    Let's Talk About "Intended Playstyle"

    Interesting. I think a Seraph is significantly more specific than a Paladin and harder to reskin as some setting specific holy warrior type. note that none of this is really a criticism of DH. I am just arguing against the idea it is more generic than D&D.
  10. Reynard

    Let's Talk About "Intended Playstyle"

    I am not sure I agree about Daggerheart. The system pretty tightly maintains the intended playstyle, and the specifics of the classes and domains make it harder to rebrand than it should be.
  11. Reynard

    D&D 3.x I miss 3.5 edition

    Every once in a while, I consider trying to run 3.5 again because there is a lot about it I like. Then I see a post by this and I remember that it was players that ruined 3.5.
  12. Reynard

    D&D 3.x I miss 3.5 edition

    Was it the emotes or the raiding?
  13. Reynard

    D&D General Which D&D for Hometown Heroes?

    You can set the level cap in D&D anywhere you want. I would not feel compelled to trt to make this concept work all the way up to 20th.
  14. Reynard

    Let's Talk About "Intended Playstyle"

    I don't know what to tell you. That is not what it means in the context of games. It means that it demands very specific play.
  15. Reynard

    Let's Talk About "Intended Playstyle"

    If that is the case, how do they present an intended playstyle? It isn't as if "supers" represents a monolithic playstyle.
Top