I think the many inspirations in DH allow GMs to run it how they like, emphasizing the bits that appeal to them and their players. And that is a good thing.
I'll buy interesting monster design as being rooted in 4E, although my guess is Flee Mortals actually had more real impact (as it was inspired by 4E too, but was built for 5E, which is the kind of game DH is going for).
It is kind of hard to see 4E otherwise, especially tactically, since 4E was...
It is one of my favorite mechanics, especially at con games. When I run Savage Worlds, for example, I use a player pool of Bennies that, when used, go into a GM Bennie pool (and back when I use them). Keeps everyone on their toes.
We finally had our Session 0 for my ongoing Edwardian Magitech Superhero campaign Arcanopolis Knights (which had its first iteration as a convention campaign last fall). We got to onboard a new player, get characters figured out, build connections and otherwise do Session 0 stuff. This game is...
Look, I get it. Morrus does not want to read my posts. Fair enough.
But I literally can't read the news posts he puts up, which sort of defeats half the purpose of me being here.