Instead of having x per short rest, you just pay a hope to use it. That's probably too general a rule because some short rest abilities are more powerful than others.
If you are using DH's spotlight rules instead of D&D's initiative system, I don't think that works.
The problem with Hope in...
So if you wanted to use Hope and Fear in D&D, what about powering short rest abilities with Hope and using fear to power monster recharge abilities plus the usual initiative thing?
Would 5E mostly as written work with Daggerheart's initiative/spotlight system?
For my own part, I don't usually use a torch timer (though I still "attack the light") nor do I use always-on initiative (because it is a PITA). But I adore it for lots of reasons, not least is how eagerly it incorporates weird fantasy.
Just to be clear, I don't have a problem with SD being the "5E lite" it seems to be, or people hacking it in all kinds of way. That is cool.
it just occurred to me randomly that the whole "torches, darkness, death around every corner" bit is not actually the core of what makes SD popular.
Dunegons are definitely important, as you can see by each Cursed Scroll (since there are always dungeons in addition to the exploration stuff).
I would be interested to hear what you think is "shadowdarky" about Spelljammer.
This is from a recent email update from Arcane Library:
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"2025 was a BIG year for The Arcane Library and Shadowdark:
There were 84 crowdfunding campaigns for third-party Shadowdark projects (more than any RPG other than 5e)."
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I love Shadowdark. it is great fun. But I...