I am very happy with FGU as a desktop tool. But I have run into real people in the real world that would not use it because you have to load it like a program, rather than run it through a browser. My point was simply that reducing price is not the only barrier.
It feels weird that people seem happy about this. I have a couple, mostly gifts from people who know I am a nerd but don't really get what kind of nerd, but they seem harmless enough.
I have a friend who runs a game club in his school, and he says that it is very common for the players to use Beyond while the GM still runs from books. I wonder how typical that is.
That is an interesting distinction. I do try and use a lot of "What now?" and "What do you do?" prompts, but I also let the players noodle about. I should try asking for more declarative statements.
That is a big probelm at con games. Even when my pregens have full explanations of all abilities...
I won't deny your experience, so I guess all i can say is that you must have had the players on board with making a real effort to get through as much as possible in the single session.
Did that make it more fun? Are hyper-focused players better to GM? I mean, as opposed to players that are...
Emphasis mine.
I have run a lot of 4 hour convention games of 5E. There is no way you would get through 8 encounters plus exploration in that time. Literally impossible.
As an aside: I just tried to generate a high CR treasure for my regular game (the PCs have found a treasure hoard meant as part of a ritual to draw Tiamat into the Prime) and boy is that a massive PITA. As usual, the weird organization decisions in the DMG makes it harder than it should be, and...
We wou8ld need to see a year by year (or better, quarter by quarter) sales history overlaid against the Beyond subscriber base to glean any real information.