Any way to get more proficiency bonus to other skills? Like after 1st level, other than my starting skills, how do I get more skills (or get to apply prof bonus to more skills)?
I know w/ armor (such as chain shirt, scale mail, etc) that if you are wearing it but are not proficient, all your Str and Dex checks have disadvantage. What about if you are using a Shield and you are not proficient in them? I can't seem to find the drawback for this...
Also, if you are a...
A friend of mine adopted a puppy that ended up having parvo. They are having a hard time paying the medical bill. Coming to my RPG community on his behalf (unbeknownst to him) to see if anyone might be able to make an anonymous donation...
You can call Columbus Animal Hospital (New Jersey)...
Scimitar finessable? Watch what I am about to do...
Get at least Dex 13, Weapon Finesse, take 2 ranks in Perform (dance), and make sure you are proficient with the Scimitar.
Then pick up Dervish Dance
Should they not get a Speak with Dead spell-like ability? Being Death Speakers and all?
I might also give them a perma-Death Ward that is always active at like level 10, to spice things up.
Maybe give them various immunities, like they can never become undead if they die at a certain level...
One of the big differences between 3.5 and Pathfinder is how they consolidated grapples, bull rushes, disarms, etc into one type of check called Combat Maneuver Bonus (CMB) which opposes the Combat Maneuver Defense (CMD).
There is a small equation in the PHB on how to come up with these...
I still am not sure this adds up.
The Orc bloodline (or Draconic for that matter) reads:
Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
When you Maximize a spell, you do not roll the damage die.
So the maximized part would be 60 (10d6)
The...
They could expand upon this HP Threshold thingy, and borrow terms like bloodied from 4e, but make other HP ranges and spells do different things at each range. For example:
PC's Current Damage Threshold:
Unharmed (100% health)
Light (75% - 99% health)
Moderate (50% - 74% health)
Serious (25%...
This is pretty close to my own take on the alignments... I break it down thus:
Law = "I do what I'm supposed to do..."
Chaos = " I do what I want to do..."
Neutral = "I do what I do..."
Good = "...to ensure others are better off."
Evil = "...to ensure I am better off."
Neutral = "...regardless...
You could do a Gunslinger "sniper" type.
You could also take the Scout archetype for the Rogue, and gain sneak attack if you move at least 10 feet. Take tricks that extend the range of your sneak attack.
You could also do Ninja with the same Scout archetype. But with Ninja, at level 10 you...