I ran a game a few years ago were i had d&d races in a 1930's air race across the continental usa. I swapped magic with tech, so elves ended up being the great mechanics.
Just upped my pledge. This is going to be a great kickstarter and i can see the old isle being the default setting for playing DCC or any other fantasy rpg.
Just ran the module last night with my group. The ogre was a cake walk. The owlbear on the other hand killed the mage in one round. And the stirges later on raped the party hard. I know see were having the small rest is important.
Its not as hard as you would think. Done this heaps of times with different gaming systems. Longest we did was close to 10 years multi DMing d6 Star Wars. With the group i am in its kind of standard now to have multiple DM's.
I would have to say that i am a killer DM but when you got "poof your healed magic" you should have "failed your save dead" The only issue with character death is in the lower levels as raise dead spells are expensive from churches. But that can lead to another adventure in itself.
In the last game i ran i used an invitation to a guild meeting and then poisoned everyone. Only people to survive were the players who had to work together to find the culprit and get the antidote
In 1983 i created my first Ad&d character. A human fighter. Second game in we randomly rolled on the loot table and i rolled the Vorpal Blade. It was awesome and awe inspiring. I couldn't wait to test it out the next game. We left the tavern and ventured back towards the dungeon. We...