Recent content by Scott Christian

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    D&D General A Rant: DMing is not hard.

    No offense, but that is kind of the response I expected from you. You asked for specific examples, supposedly out of an open-mindedness. You asked: I predicted your reply, because I didn't really believe you were being open-minded. You just wanted something to try and pick apart. That is why in...
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    D&D General A Rant: DMing is not hard.

    Here are a few examples of how running other games helped me improve my DMing: 1. Early on in my gaming career, I fell in love with Rolemaster, and all its complex tables and crit charts. But some of my friends were not so enamored, no matter how much I poured into GMing the game. What I...
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    D&D General A Rant: DMing is not hard.

    This has been my experience too. However, I can say, in my experience only, the best DMs I have had were also players, not just experienced running other systems.
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    D&D General A Rant: DMing is not hard.

    I guess this leads to the question of: Is a person a better DM if they also have experience as a player?
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    D&D General A Rant: DMing is not hard.

    Expectations are in-line with the eight DMs I have played with over the past 20 years, myself included. And the language I use is not discouraging. I specifically started my statement with: But if we go there. New DMs are sub-par compared to experienced DMs who have taken the time to make sure...
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    D&D General A Rant: DMing is not hard.

    I am not talking about beginners running a game and not having fun. The quote I responded to was: "DMing is not that hard." And, like I said, DMing is not hard. But to do it well is hard. This doesn't mean groups can't have fun with an ok or sub-par DM. They can. But, if as a player, you are...
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    What makes setting lore "actually matter" to the players?

    I disagree with the premise that it doesn't matter. I think it matters on a few fronts. But each of those distills to one thing - the players caring about the game. Lore matters greatly if the questline involves the lore. Exploring, such as puzzles and new locations, matter more if the lore...
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    D&D General A Rant: DMing is not hard.

    DMing is not hard. DMing well is hard. DMing a great interconnected campaign is extremely difficult. You would be silly to think that there is no difference between a polished DM who is prepping and working hard, and a person who is not.
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    D&D General Mapping: How Do You Do It?

    Ha! My bad. If there was an emoji of me smacking my forehead, I would post it here.
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    D&D General Mapping: How Do You Do It?

    I get. Like I said in my above post, wanna run a crazy dungeon? Go for it. Have fun. But the literal title of this thread is: Mapping, How Do You Do It? Therefore, I feel the need to express some sort of specific reasoning behind my mapping process. These are logic and geology. I often ponder...
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    D&D General Mapping: How Do You Do It?

    Yes, I know. ;) But if you have a spell, such as stoneshaping, that is part of logic. And don't you want it to have some sort of semblance to reality. I mean, fantastical is all well and good. Running Alice in Wonderland session? Great! Go for it. Yet, if you have a group of kobolds who have...
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    Player skill vs character skill?

    There isn't a difference. They combine to make a skill. A PC that has zero athletics or acrobatics, but is actually a climber in real life, can often weave a narrative that helps them. A simple, "You roll with advantage) is just as good as being proficient.
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    Forgotten Realms: Heroes of Faerun - First Impressions

    My belief is they will make everything more vague (which I stated several years ago), and make everything a tiny bit stronger (which I stated 9 years ago).
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    D&D General Mapping: How Do You Do It?

    The only way to map it is to make it logical if it's based on geo-formation (and even then?), and make it historical if it is based on societal-formation.
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Thanks. I get it. I was just reading your original definition like this: With the word "almost" allowing room for deviation, albeit slight. And the word "'wrong'" in quotes, as if to say, they could have a morally plausible reason, but their actions are evil. Thanks for taking the time to...
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