Low slash or minor action triggered attacks for extra rogue attacks. Duelist's prowess stance lvl 1 daily gives you bonus rogue reaction attacks. Lashing blade 7 enc gives you an attack nova and a good AC buff.
The lack of basic attack substituting rogue powers is a good balance to insure the...
While I don't agree that POD reprints are the best or even a likely solution to WOTC problems, I think a number of problems were correctly identified.
File sharing and edition fragmentation are big issues.
I know WOTC hope the new edition will "unite the fanbase" the history of gaming would...
Awesome suggestions. Thx unwise.
I particularly like treating crowds as difficult terrain, using marks (and maybe combat superiority type powers) and having the low movement guy held or immobilized. Lots of new ideas to work with.
Regarding mobility, there is an Eladrin built around teleport, shifting, and combat maneuvering. The assassin has a magic item that allows large jumps as an encounter power that effectively gives him fly for a round. The third has no movement powers.
Some great suggestions so far.
The PCs are levels 6-8. They started out with good intentions but their ends justify the means attitude towards vengeance have caused the leader to push them down an increasingly evil path (their good allies feel betrayed). As a player I know he wants to do the...
I know my PCs well and they have a clever but sometimes annoying habit of bypassing fights by fleeing. They have enough shift/teleport/movement powers to get around enemies avoiding AoO and then run.
I have an upcoming climatic fight for them to go 3 on 3 against former npc allies they...
I agree the artful dodger rogue can do the job, with sly flourish, opening move, acrobatic strike, and handspring attack good lvl 1 powers. With high Dex/Cha I also think it feels the most swashbuckling. And get the 'flash of the blade' feat as mentioned.
I personally don't support such a tactic, though it isn't cheating. When players do it, they are relying on their fellow players to comply and with different initiatives, things can go wrong. But you control all the monsters so they *know* nothing can go wrong. If you want to make things tough...
I also agree with Taed. Rule on what makes sense for the power. RAW you couldn't then push into a sphere of darkness with no line of sight, which is just silly.
I find that all new players (and experienced players with new characters to a lesser degree) suffer from option paralysis. Their turn comes up and they say 'what can I do?' My tips:
1. Essentials characters are good but can be nearly as complex for new players as vanilla. Except the slayer but...
Alternatively a battlefront leader warlord with feat support to get scale + heavy shield starts with a great AC and can minor action self heal twice to effectively have 150%hp.
I agree with the above comments that he has a couple of choices to increase survival:
1. Not run in, stand back and play ranged.
2. Run in and take it. Defenders should be able to be swamped, particularly with leader support. If the other players aren't helping there may be a larger issue at...
I also like rituals as a way to give magical pcs extra abilities that aren't combat focussed. Having them cost is great for balance too (yes they buy rations rather than summon meals at 50gp a pop).
I have houseruled lower casting times for some rituals and/or made it so dragonmarked pcs can...