Uller
Adventurer
I've been playing 4e for about a year now. I've played everyvother edition all the way back to OD&D. I started 4e with essentials. We've recently broken out of the published adventures which are mostly dungeon delves and are starting to break out into more sand box style campaign with shorter adventures of the pc's choosing.
This is a great opportunity to introduce rituals both for the pcs and npcs (one of their current villians is a bog hag and a current ally is a priest of the raven queen). The essentials books gloss over rituals completely. There is only one mention of them in the rules compendium and none in any other essentials books. I have ddi and access to the phb and dmg. So I have the rules and can find rituals to include in the game (on pc is cursed with lycanthropy...so they are currently on a quest for some remove affliction reagents
Anyone have any tips on rituals? Things to watch out for? House rules? Homebrew feats? It seems to me component costs are high and I don't like that essentials classes need to take a feat to use rituals from a book. I may bhouse rule that characters with arcana religion or nature training as a class feature automatically have ritual caster as a feature as well...
Edit: oops. Meant "homebrew _rituals_"
This is a great opportunity to introduce rituals both for the pcs and npcs (one of their current villians is a bog hag and a current ally is a priest of the raven queen). The essentials books gloss over rituals completely. There is only one mention of them in the rules compendium and none in any other essentials books. I have ddi and access to the phb and dmg. So I have the rules and can find rituals to include in the game (on pc is cursed with lycanthropy...so they are currently on a quest for some remove affliction reagents
Anyone have any tips on rituals? Things to watch out for? House rules? Homebrew feats? It seems to me component costs are high and I don't like that essentials classes need to take a feat to use rituals from a book. I may bhouse rule that characters with arcana religion or nature training as a class feature automatically have ritual caster as a feature as well...
Edit: oops. Meant "homebrew _rituals_"
Last edited: