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Recent content by simon

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    OGL Cybernet

    So this book just has rules, no setting or GMing advice? Guess I'll give it a miss then -rules is something I already have plenty of!
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    Power Classes I - Assassin

    Maybe instead of Weapon Specialisation 6 skill points/level would work, that'd keep it up with the 3.5 Ranger.
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    Necropolis

    I agree re the poor layout - Gary Gygax's name prompted me to get Necropolis, but I found the turgid prose and execrable layout have rended it almost unplayable, so Gary wouldn't be an auto-buy anymore, although I mostly blame his editors - there's clearly a good scenario in there, it's just...
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    Power Classes I - Assassin

    I don't think +2 dmg with a single weapon at 6th level would unbalance the class; but it would make it a bit scarier and it fits with them being the masters of precise strikes. I think this suggestion originally came from a White Dwarf article in the '80s for the 1e Assassin. I think it would...
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    Power Classes I - Assassin

    [No message]
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    Power Classes I - Assassin

    It's like a Rogue but with somewhat better combat abilities (weapon proficiencies & assassination, poison use) but with less skills and no evasion abilities. It does seem weaker than the Rogue to me, hence my suggestion to allow them Weapon Spec instead of the free XWPs at levels 6, 12 & 18.
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    Power Classes I - Assassin

    Just got hold of this £1.99, 16 pp booklet from Leisure Games today. I like the idea of these cheap add-in classes, this one was something - a non-spellcasting D&D 3e Assassin class by Ian Sturrock - I've needed for my campaign world for a long time, if probably only for NPCs. On a first...
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    Lost City of Gaxmoor

    BTW, my Gaxmoor campaign page is at: http://www.geocities.com/TimesSquare/Dungeon/5955/Borderlands.htm
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    Lost City of Gaxmoor

    After a thousand years, Gaxmoor, shining jewel of the ancient empire, has returned to the world. But the city, once a beacon of civilisation, now swarms with evil forces led by an unholy half-demon who seeks the ancient artifact that is the source of the city’s vanishing a millenium ago… ‘The...
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    Lost City of Gaxmoor

    That didn't work - looks like I'm stuck with the ' " etc GRRR. Who knew reviewing could be so hard...
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    Lost City of Gaxmoor

    You can find a clearer version of my review (without the formatting probs) here: http://enworld.cyberstreet.com/showthread.php?s=&threadid=26773
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    Lost City of Gaxmoor

    Um, my name is Simon Newman, S'mon on the boards! Please don't think I'm Simon Collins; he writes great, lengthy & comprehensive 'professional' type reviews, I'm just giving my opinions restated from Forum posts and expanded upon a bit. To restate: If I was going to be the first to review a...
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    Lost City of Gaxmoor

    PS: Just edited it and added a vast new review - hope it hasn't been 'eaten', grr.
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    Lost City of Gaxmoor

    Looks like it has. Damn. I spent over an hour on that sucker!
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    Lost City of Gaxmoor

    The Lost City of Gaxmoor: nice '1e' atmosphere, its millenia-lost Roman-style city fits well in my campaign, & it has a nice glossy city map. But the editing is appalling, the floorplans have no keys AT ALL - it requires a lot of work for the GM. More of a campaign pack than a scenario...
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